RimWorld

RimWorld

5,961 ratings
Map Preview
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
4.528 MB
28 Apr, 2022 @ 9:26am
16 Jul @ 2:41pm
58 Change Notes ( view )

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Map Preview

In 2 collections by m00nl1ght
m00nl1ght's Mods
4 items
m00nl1ght's Essentials: Medieval World [1.5]
36 items
Description
Adds a map preview to the world map.
It shows you the map that will generate if you settle on the currently selected world tile.

The size of the preview window can be changed in the mod settings. To easily turn the preview on/off, you can use the small toggle button in the bottom right of the world map.

This mod was developed as a QoL addition for Geological Landforms and works great alongside it, but can also be used without it.

Direct downloads for non-Steam users are available here: GitHub Releases[github.com]


Additional Features

  • Reroll map seeds (RimWorld 1.4+ only): You can reroll the seed for individual world tiles. The main difference to the Map Reroll mod is that the rerolling happens on the world screen, before the actual map is generated, which is better for mod compatibility.

  • True terrain colors: Instead of a fixed color palette that only supports vanilla terrain, this mod dynamically extracts the actual texture colors from all terrains, including those added by other mods. So basically you will see the terrain how it will actually look when you settle on that tile. If for some reason you prefer the original fixed color palette from Map Reroll, I added an option to disable this feature in the mod settings.

  • Exact preview generator: This mod uses its own preview generator instead of the original one from the Map Reroll mod. It is more accurate and most importantly compatible with other mods that modify or add map features, for example Terra Project Core, CaveBiome and various other biome mods.

  • Faster caves and river generation (only before RimWorld 1.6): Significantly speeds up generation of maps that have caves or a river. This feature slightly changes how maps with a river generate, and can be disabled in the settings if this is not desired.


FAQ

> Can I safely add or remove this mod from existing saves?
Yes.

> Does this also work during an ongoing game, after selecting the starting location?
Yes. For example you can use it when starting a caravan or creating a second settlement.

> Does this slow down world map generation?
No. Nothing additional is generated until you actually select a tile and trigger the preview.

> How long does it take to render the preview when you click a tile?
Usually less than a second, unless there is a huge cave or complex modded biome on the tile, then it can take a bit longer.

> Will the preview/map be the same when I select the same world tile again later?
Yes, RimWorld generates maps with a seeded RNG, so same world seed + same location = same map. Unless some other mod messes with that system.


Compatibility

Terrain added by other mods is supported via the "True Terrain Colors" feature (make sure it is enabled in the mod settings).

If you find any mods that cause the previews to be inaccurate or incomplete, please let me know so I can add a compatibility patch.

When reporting bugs or mod conflicts, always upload your log file via HugsLib (press Ctrl + F12 directly after the problem happened) and include the link in your message. Without a log file there is no way for me to figure out what exactly is wrong or how to fix it.

Not compatible with the Multiplayer mod.


Credit

Map Preview extensively uses Harmony[github.com], thanks to Andreas Pardeike for creating this awesome patching library.

This mod uses modified code and graphics from the mod Map Reroll created by UnlimitedHugs.

Idea for mod concept by orbittwz#2340

Included translations:
  • Korean - submitted by Seanggag
  • Russian - submitted by Dmitry6
  • Chinese Traditional - submitted by SY1102
  • Turkish - submitted by penu
  • Spanish - submitted by Ferchu


Links

[discord.gg]
[github.com]

Popular Discussions View All (4)
373
1 hour ago
PINNED: Bug Reports
m00nl1ght
934 Comments
m00nl1ght  [author] 15 hours ago 
@biship

Sorry but this doesn't make sense to me, why would it fail to parse the XML for you, but not for me or anyone else? (you are the first one to report this kind of issue)

Again, can you please post your log file with the parsing error in the Bug Reports section so I see the error details.
m00nl1ght  [author] 15 hours ago 
@Holographicdonkey

This mod does not modify structure or quest generation, so possibly this could be a vanilla issue on a specific world tile. Please post your log file, otherwise there is no way to say for sure. Also post your world seed and the coordinates of the quest tile, so I can try to replicate this.
biship 15 hours ago 
@m00nl1ght In RimWorld mod XML parsing, the game’s custom XML loader is not a fully compliant XML parser. It can fail when encountering empty elements where it expects a <li> structure or certain attributes. So, while it's not "invalid XML," it might break RimWorld’s own expectations.
Holographicdonkey 17 hours ago 
This is the only mod I have installed. I had an aerial assault quest [empire sends shuttle to assault a bandit camp and takes you back], but the camp didn't spawn. Was able to get back in shuttle after
m00nl1ght  [author] 17 hours ago 
@biship

Unsubscribe and then resubscribe the mod. If that doesn't fix it, post your log file in the Bug Reports section.
biship 18 hours ago 
About.xml syntax error. Unable to read <moddependenciesbyversion> tag from XML for version [v1.6]: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2800857642\About\About.xml
m00nl1ght  [author] 17 Jul @ 1:50am 
@Tia

No problem
Tia 16 Jul @ 7:23pm 
Sigh. Thanks muchly Moonlight. :)
m00nl1ght  [author] 16 Jul @ 6:05pm 
@Tia

You should be able to move it by simply dragging it. Unless you have the "Lock window positions" option enabled in the settings.
Tia 16 Jul @ 5:43pm 
Could we perhaps be able move the preview, or am I being dumb because I can only find resizing?