RimWorld

RimWorld

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Map Preview
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Mod, 1.3, 1.4, 1.5, 1.6
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4.520 MB
28 apr, 2022 @ 9:26
12 jul @ 8:18
57 ändringsnotiser ( visa )

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Map Preview

I 2 samlingar av m00nl1ght
m00nl1ght's Mods
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36 artiklar
Beskrivning
Adds a map preview to the world map.
It shows you the map that will generate if you settle on the currently selected world tile.

The size of the preview window can be changed in the mod settings. To easily turn the preview on/off, you can use the small toggle button in the bottom right of the world map.

This mod was developed as a QoL addition for Geological Landforms and works great alongside it, but can also be used without it.

Direct downloads for non-Steam users are available here: GitHub Releases[github.com]


Additional Features

  • Reroll map seeds (RimWorld 1.4+ only): You can reroll the seed for individual world tiles. The main difference to the Map Reroll mod is that the rerolling happens on the world screen, before the actual map is generated, which is better for mod compatibility.

  • True terrain colors: Instead of a fixed color palette that only supports vanilla terrain, this mod dynamically extracts the actual texture colors from all terrains, including those added by other mods. So basically you will see the terrain how it will actually look when you settle on that tile. If for some reason you prefer the original fixed color palette from Map Reroll, I added an option to disable this feature in the mod settings.

  • Exact preview generator: This mod uses its own preview generator instead of the original one from the Map Reroll mod. It is more accurate and most importantly compatible with other mods that modify or add map features, for example Terra Project Core, CaveBiome and various other biome mods.

  • Faster caves and river generation (only before RimWorld 1.6): Significantly speeds up generation of maps that have caves or a river. This feature slightly changes how maps with a river generate, and can be disabled in the settings if this is not desired.


FAQ

> Can I safely add or remove this mod from existing saves?
Yes.

> Does this also work during an ongoing game, after selecting the starting location?
Yes. For example you can use it when starting a caravan or creating a second settlement.

> Does this slow down world map generation?
No. Nothing additional is generated until you actually select a tile and trigger the preview.

> How long does it take to render the preview when you click a tile?
Usually less than a second, unless there is a huge cave or complex modded biome on the tile, then it can take a bit longer.

> Will the preview/map be the same when I select the same world tile again later?
Yes, RimWorld generates maps with a seeded RNG, so same world seed + same location = same map. Unless some other mod messes with that system.


Compatibility

Terrain added by other mods is supported via the "True Terrain Colors" feature (make sure it is enabled in the mod settings).

If you find any mods that cause the previews to be inaccurate or incomplete, please let me know so I can add a compatibility patch.

When reporting bugs or mod conflicts, always upload your log file via HugsLib (press Ctrl + F12 directly after the problem happened) and include the link in your message. Without a log file there is no way for me to figure out what exactly is wrong or how to fix it.

Not compatible with the Multiplayer mod.


Credit

Map Preview extensively uses Harmony[github.com], thanks to Andreas Pardeike for creating this awesome patching library.

This mod uses modified code and graphics from the mod Map Reroll created by UnlimitedHugs.

Idea for mod concept by orbittwz#2340

Included translations:
  • Korean - submitted by Seanggag
  • Russian - submitted by Dmitry6
  • Chinese Traditional - submitted by SY1102
  • Turkish - submitted by penu
  • Spanish - submitted by Ferchu


Links

[discord.gg]
[github.com]

Populära diskussioner Visa alla (4)
368
9 timmar sedan
KLISTRAD: Bug Reports
m00nl1ght
924 kommentarer
fatburner 15 jul @ 11:25 
Got it. I don't have the DLC yet, but I see how it would work.
m00nl1ght  [skapare] 15 jul @ 11:17 
@fatburner

If you want to use it to preview tiles for e.g. quest sites, you can do that. Or if you are playing the gravship scenario, you can preview tiles to land on. Otherwise, probably not.
fatburner 15 jul @ 11:06 
hello great mod- is there any reason to have it enabled after i picked my area?
m00nl1ght  [skapare] 14 jul @ 14:06 
@DaGreatGreenProphet

If you enter the same world seed you used the first time and the same tile location, you should be able to get the same map again. The sequence of rerolls will be the same as the firs ttime.
DaGreatGreenProphet 14 jul @ 13:04 
Is there a way to re roll a specific map I liked using this mod for another new save?
m00nl1ght  [skapare] 14 jul @ 10:31 
@FotisP68n

Please report this in the Bug Reports section and explain in more detail what you did and what went wrong. Also include your log file. You can upload it via HugsLib.
FotisP68n 14 jul @ 10:12 
I have a weird issue, I selected and previewed a map after the scenario/start of the game, and my colony started elsewhere do i have to toggle a specific option for odyssey?
m00nl1ght  [skapare] 14 jul @ 4:44 
@zebez

No, this was removed in the 1.6 update, it is only relevant in 1.5 and earlier.
Sorry for the confusion, I have now updated the description to reflect this.
zebez 14 jul @ 3:31 
"Faster caves and river generation: Significantly speeds up generation of maps that have caves or a river. This feature slightly changes how maps with a river generate, and can be disabled in the settings if this is not desired."

Is this feature still in? I can't find the setting, if I want vanilla generation.
ProxC 14 jul @ 1:53 
Thank you :D