Total War: WARHAMMER III

Total War: WARHAMMER III

4,802 ratings
Mixu's Legendary Lords
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Tags: mod
File Size
Posted
Updated
87.693 MB
2 May, 2022 @ 8:26am
23 Jun @ 8:22am
119 Change Notes ( view )

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Mixu's Legendary Lords

In 1 collection by Mixu
Mixu's mods for total war warhammer 3
17 items
Description
About the Mod
Some of you may remember this and this from Total War Warhammer II.
Well, this mod is simply a combination of those two mods, with some new faces added.

This mod adds Legendary Lords, Legendary Heroes and some new units.

This mod does not touch Middenland or Boris Todbringer in any way.
It was years ago, time to move on and ask CA when he is going to get his day instead, not me.

If you wish to report bugs, please join the modding discord and report them to me there, that way I can easily see them and get them fixed.

Features
LIST OF ADDED CHARACTERS

Project Contributors
  • Mixu, stuff.
  • Dead Baron, models and a unit card for Tzeentch Cultists.
  • Shawmuscle[tomshaw1.artstation.com], he made Korhil's axes and Luthor Huss's character model.
  • Obsidian, he made Tetto'eko's palanquin and his current character model.
  • Sythropo, used his Grudge Raker for Burloksson.
  • ChaosRobie, he made a lovely pretzel.
  • Willemsen made Sir Amalric de Gaudaron's mace.
  • Dindi fixed Daith's head.
  • Summon Squirrels prayer made by Belisarian.
  • Squirrel model made by calm&normal time.
  • Pirate unit cards and Edvard's flag by Cataph.
  • Chaos Warhounds of Tzeentch made by Dead Baron
  • Partypus made the flag for Slaa'Ulaan
Credits & Special Thanks
Creative Assembly - Supporting and enabling mod creation.
Da Modding Den[discord.gg] - Essential Hub for Modding Total War.
Frodo[github.com] - Rusted Pack File Manager (RPFM).
Phazer[github.com] - Rigid Model Editor (RMEditor).
Ole[github.com] - Asset Editor.
Mod User Support - Thanks for playing with the mod.

Contact & Feedback
The best place to reach out to me is by joining Da Modding Den discord server listed above and using the #Mixu_Stuff or #user_troubleshooting channels.
Popular Discussions View All (62)
60
24 Mar @ 6:04pm
I do not see the lords
Malatesta77
23
14 Apr @ 12:47pm
Mod Lord/Hero/Unit Suggestions
Darrullo
5
2 May @ 8:55pm
Edvard van der Kraal not available?
KindaStupid
2,812 Comments
GenezisO 2 hours ago 
@Sarge neither, this adds new playable legendary lords you can play as ;)
GenezisO 2 hours ago 
Bohemond Beastslayer campaign is broken in RoC, can't enter RoC although completing them is the victory condition, is that intended?
The_Bear21 2 hours ago 
can 2nd the comment about desincing in multiplayer with this mod.
Sarge 15 hours ago 
Does this add extra units or only reskin them?
Crimson Saens 12 Jul @ 6:46pm 
Possible bug: I could not get Ramhotep's Wrath of the Greatest skill to build in intensity at all. I tried killing my own units, killing enemy units, and having constructs on both sides die. It stayed at 0% intensity. This was in skirmish vs AI mode for testing.
(WOA) Remmy 12 Jul @ 5:44pm 
^
CommanderLegolas 12 Jul @ 4:17pm 
This mod causes desyncs for us whenever we use it in a multiplayer campaign. Is there any way to fix it potentially?
King Pineapple 11 Jul @ 8:56pm 
How do you get Caradryan? I have the shrine of Asuryan built in the Shrine of Asuryan region, i have the Sacred Flame of Asuryan built in the same region, and just to be safe i have the Sanctuary of Asuryan built in Lothern, but no dice? What am i doing wrong? I am playing Imrik, is that the problem?
moom241 10 Jul @ 12:21pm 
It's saying van der Kraal is locked behind DLC? What DLC is he locked behind?
Succulent Chinese Legend 10 Jul @ 11:19am 
Love this mod and everything it's added, I recently began WH3 again and just clocked that the LL's out of view do not spawn until Turn 2 - is this deliberate/is there a way to have them load immediately?

I use the Console Command mod by PropJoe to confederate all factions and would like to do this on turn 1, no biggy if not though.