Total War: WARHAMMER III

Total War: WARHAMMER III

4,813 ratings
Mixu's Legendary Lords
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Tags: mod
File Size
Posted
Updated
87.693 MB
2 May, 2022 @ 8:26am
23 Jun @ 8:22am
119 Change Notes ( view )

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Mixu's Legendary Lords

In 1 collection by Mixu
Mixu's mods for total war warhammer 3
17 items
Description
About the Mod
Some of you may remember this and this from Total War Warhammer II.
Well, this mod is simply a combination of those two mods, with some new faces added.

This mod adds Legendary Lords, Legendary Heroes and some new units.

This mod does not touch Middenland or Boris Todbringer in any way.
It was years ago, time to move on and ask CA when he is going to get his day instead, not me.

If you wish to report bugs, please join the modding discord and report them to me there, that way I can easily see them and get them fixed.

Features
LIST OF ADDED CHARACTERS

Project Contributors
  • Mixu, stuff.
  • Dead Baron, models and a unit card for Tzeentch Cultists.
  • Shawmuscle[tomshaw1.artstation.com], he made Korhil's axes and Luthor Huss's character model.
  • Obsidian, he made Tetto'eko's palanquin and his current character model.
  • Sythropo, used his Grudge Raker for Burloksson.
  • ChaosRobie, he made a lovely pretzel.
  • Willemsen made Sir Amalric de Gaudaron's mace.
  • Dindi fixed Daith's head.
  • Summon Squirrels prayer made by Belisarian.
  • Squirrel model made by calm&normal time.
  • Pirate unit cards and Edvard's flag by Cataph.
  • Chaos Warhounds of Tzeentch made by Dead Baron
  • Partypus made the flag for Slaa'Ulaan
Credits & Special Thanks
Creative Assembly - Supporting and enabling mod creation.
Da Modding Den[discord.gg] - Essential Hub for Modding Total War.
Frodo[github.com] - Rusted Pack File Manager (RPFM).
Phazer[github.com] - Rigid Model Editor (RMEditor).
Ole[github.com] - Asset Editor.
Mod User Support - Thanks for playing with the mod.

Contact & Feedback
The best place to reach out to me is by joining Da Modding Den discord server listed above and using the #Mixu_Stuff or #user_troubleshooting channels.
Popular Discussions View All (62)
60
24 Mar @ 6:04pm
I do not see the lords
Malatesta77
23
14 Apr @ 12:47pm
Mod Lord/Hero/Unit Suggestions
Darrullo
5
2 May @ 8:55pm
Edvard van der Kraal not available?
KindaStupid
2,818 Comments
glospey 16 Jul @ 10:46am 
Isn't Egrimm a Tzeentch faction? You probably need Shadows of Change. BUT that's just a guess.
danielskipp 16 Jul @ 9:42am 
I want to play Egrimm but it locks me out saying I need the DLC. Anybody know what DLC they are talking about? I have WoC.
Crimson ReapeR 16 Jul @ 7:12am 
@God of Urging that must be a compatibility issue with another mod because it doesnt happen for me
moom241 15 Jul @ 10:05am 
Is there a way to get Grimm's upgrades working again? I may be missing where it is in the new version, but I see the AI with unit upgrades but can't get it to work for me.
God of Urging 14 Jul @ 5:10pm 
I'm having consistent crashes on Karaz-a-Karak's AI turn somewhere between turn 10 and 21. After a bit of trial and error, I've isolated the problem to Kragg the Grimm leveling up for the first time, while I'm playing factions other than his. Whenever I reload my end turn autosave and use console commands to kill him off before he can complete his level up, the crash on AI turn is averted, and then immediately comes back the moment AI re-recruits him after he heals from being wounded. The same issue doesn't seem to occur when playing as Karaz-a-Karak and leveling up Kragg.

It may be a compatibility issue with another mod somehow (I have way too many possible candidates), but seems a tad too localized on Kragg to be coming from somewhere else,
Kane 14 Jul @ 7:49am 
Could Rastiltin Bebchuk get the stalking stance?
GenezisO 13 Jul @ 4:11pm 
@Sarge neither, this adds new playable legendary lords you can play as ;)
GenezisO 13 Jul @ 4:10pm 
Bohemond Beastslayer campaign is broken in RoC, can't enter RoC although completing them is the victory condition, is that intended?
The_Bear21 13 Jul @ 3:55pm 
can 2nd the comment about desincing in multiplayer with this mod.
Sarge 13 Jul @ 3:24am 
Does this add extra units or only reskin them?