Total War: WARHAMMER III

Total War: WARHAMMER III

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Cho's Basic Traits Rebalanced
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18 May, 2022 @ 9:37am
12 Jul @ 4:41am
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Cho's Basic Traits Rebalanced

Description
*Fully updated to include all faction traits from all 3 games for Immortal Empires*

- Adjustments to Chaos Dwarf traits have been implemented.

Tired of having just a couple of good traits avaliable for Lords or Heroes?
Disappointed when you turned a Herald into a Exalted Daemon just to have them get a "Corruption +1" trait?
Finding that most traits feel lackluster and barely have any impact at all in the game?

Then this mod might be for you!

All the innate base traits for generic Lords and Heroes have been rebalanced with the end of Warhammer 2 traits stats as a baseline goal.
Now all traits will have at least two effects, with some of the one with individually weaker effects having up to three.

For example the "Disciplined" trait is unchanged, while traits like "Strong" has its WH2 values back and the "Knowledgeable" trait now again increases Winds of Magic capacity factionwide(fsome more examples in the images above).

Underpowered traits, both old and new ones have been brought up to be near on par in balance with the WH2 trait standards.

Some traits will of course be slightly better then others but now they should all have their own niches and situations where they shine in without upsetting the overall balance, leading to more variety and less trait cycling farming.


- All shared crossfaction starting traits rebalanced.

- All Warhammer 3 factions starting traits rebalanced.

- All Warhammer 2 factions starting traits rebalanced..

- All Warhammer 1 factions starting traits rebalanced..

- Traits for Lords unlocked trough technology(Tomb Kings, Greenskins; Vampire Coast) rebalanced.

Legendary Lord and Hero traits are unchanged.


Should be save game compatible and work with any mod as long as they don't overwrite trait tables.


Future plans:
Fix any tooltips that show the wrong effect colour (negative red instead of positive green).
Further adjustment and tweaks to any traits that could be lacking in either strenght or flavour.
Update screenshots and add more screenshot examples.
This mod will also be updated to reflect any changes CA makes to overall traits when and if needed.


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130 Comments
Choyi  [author] 27 Jun @ 5:45pm 
@Demonmercer correct, there was no real changes to traits in the 6.2 patch
Demonmercer 27 Jun @ 5:36pm 
I assume this mod works with 6.2 right?
Mumm-Ra 1 May @ 10:13pm 
The Herald of Nurgle Cunning Trait isn't working. It's working with the Cultist of Nurgle though. If I remember correctly, there's something bugged with hero traits and CA never fixed it. Something to do that it has to say "Lords Army" for it to actually work? I remember Legend of Total War talking about it on one of his streams.
PremiumClickz 28 Mar @ 7:00am 
such a great mod, thanks for the work!
fredhoover 14 Dec, 2024 @ 12:03am 
Another must have mod for my campaigns. Thanks.
Choyi  [author] 9 Dec, 2024 @ 2:52am 
@HotPizza87 its a bit tricky since dividing up the trait between hero and lords would be something that could cause both compatability issues as well as prevent the mod from being turn off mid campaign.
I'd love to fix it up and hoping that CA gets around to fixing it like they did some other traits so its easier to work with.
Meanwhile this mod gives it other benefits that works regardless if its on a lord or hero.
HotPizza87 8 Dec, 2024 @ 9:36pm 
The issue with vanilla Strategist is that it doesn't work on improving the movement of an army when the trait is held by a hero. So that trait specifically needs dividing into two traits. One that lords can get, and the other that only heroes can get where it has a scope like own army when embedded

There have even been people who have said the movement range on Strategist doesn't even work on lords. Something should be done about that.
老秦人从不饶舌 19 Nov, 2024 @ 5:25am 
基础特性调整,对原版招募领主和事务官时大量没用的初始特性进行调整,并且数值也在合理的范围内,原版很强的特性也依旧很强。
Brusix1984 24 Aug, 2024 @ 9:05am 
Ok, thanks. It would have been nice to use this alongside SFO, for more variety.
HotPizza87 16 Aug, 2024 @ 2:17am 
Brusix1984 Do you need it to? SFO makes a lot of interesting changes to traits, many of their names not in the vanilla game at all.