Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
- Updated Festering Stooges to have 2k textures and improved butt geometry
@Vaxar Kun - I had deduced this, but it's more time-consuming than it sounds.
> All models using humanoid04b skeleton (plaguebearer) must be re-rigged. In asset editor, if you add +3 to the old bone number, you get the correct bone. For example, root bone used to be 4, but it now shows up as be_prop_3, so you should re-rig that to the new root bone, which is 7
- Improved hair textures and blood handling for the Bringers of Beguilement
Fix for the Stooges is still pending; they are disabled for now to avoid a visual bug introduced in 5.0.
* The new Noxbringer (Soul Grinder of Nurgle) RoR has received a new reskin to compensate, making it considerably grosser and more distinct from the base unit (since it was a pure recolor). Its unit card is now more accurate (both to vanilla and to the reskin).
I'll be taking a look at the new Daemon RoRs and seeing if I'd like to adjust them, but no changes for now.