Space Engineers

Space Engineers

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[QoL] Seismic Surveying
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Type: Mod
Mod category: Block, Script, Other
File Size
Posted
Updated
1.211 MB
14 Jun, 2022 @ 7:22pm
1 Sep, 2023 @ 9:52am
23 Change Notes ( view )

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[QoL] Seismic Surveying

In 1 collection by DraygoKorvan
Quality of Life Mods
7 items
Description
Frustrated with finding that Cobalt patch on Earthlike! Worry not science is here to alleviate your frustration! Clamp a thumper to the ground and with our advanced sensors you can detect far away ore spots.
Designed to allow you to discover ore nodes on planets similar to the way Radio Spectrometry works.

Seismic Survey
How to use:
Build the Seismic Surveyor block.
Add the Scan action to your cockpits toolbar from the block.
Attach block to planet (does not work on asteroids) - MUST be locked!
Press scan to update the map.
Add the Seismic Wide Survey LCD Script (not programming block script) to any LCD screen.
The screen will display all discovered ore nodes in the area
You use the Rotate actions (Right 5, Right 45, Left 5, Left 45) to rotate the scan line on the Wide Survey Screen, any nodes inside the marked area will be highlighted and a detailed readout will be available on the Seismic Detailed Scan.
For an ore to be present, you need to see spikes in the graph at all 3 points in the key for that particular ore.

Protip: You can hide scanners from the LCD screen by turning them off.

Mod Extensions
Modders! If you want to create your own Thumper block you can!
Add the following XML to the appropriate CubeBlock Definition to enable this script with the specific block. Block must be a Landing Gear
<ModExtensions> <ModComponents> <GameLogicComponent Name="SeismicThumperComponent" /> <!-- adds the component to the block --> </ModComponents> <Group Name="SeismicThumper"> <!-- Default is 3000 for large grid and 2000 for small--> <Decimal Name="Range" Value="2000" /> <!-- Higher is better--> <Decimal Name="Resolution" Value="100" /> </Group> </ModExtensions>

Special thanks to Chipstix213 for the model! Do not forget to thumbs up his mod as well!

Discord
Discord[discord.gg]
Popular Discussions View All (1)
0
5 Jul @ 8:30pm
how do i use the mod
cayden.sieteski
219 Comments
cayden.sieteski 5 Jul @ 9:18pm 
how do i use it, doesn’t show numbers so i dont know whats what
John Skyrim 22 Jun @ 4:11pm 
What's the range of small and large surveyors?
D'raga 8 May @ 8:39pm 
@TuSlayer This mod is just the Script component the Linked Seismic Surveying Landing Gear is the Block Component both are needed for it to Work.
TuSlayer 21 Apr @ 2:02am 
Should this Mod contain a block "Seismic Surveyor block" or only the "Large Seismic surveyor" that looks like a landing gear? Because the only block available has a 3km range, but the images above show a larger range. :(
Torqs 18 Apr @ 5:25am 
Correction: pixel size / deposit size is not so relevant, rather the general volume of the deposit. But still is there a way to detect deposits with very small volume? Like 1 pixel wide on ore-map and 1m deep deposits.
Torqs 18 Apr @ 3:49am 
Quite often the scanner cannot detect deposits that are smaller than 5 pixels on the ore map. I use deposit sizes of 1 pixel wide for my server scenario. Can the scanner be adjusted to be more sensitive?
WhiteRabbit 31 Mar @ 9:41am 
First let me say that this is a great mod that makes searching for ores more interactive whilst overcoming the range limitations of the ore detectors.

I did spot an issue where the output of the 2821219378 is mis-rotated and/or mirrored on some LCD blocks.

I first found this when attempting to display onto an upside-down small-grid Holo LCD block to produce a pop-up display that would not get in the way when not needed. I set the LCD's rotation control to 180 degrees to correct for the display being upside-down. This works for other content, including the Seismic Survey Details output.

I have created a test rig illustrating the issue on several 1x1x1 small-grid LCD panel types. I hope this will appear soon at https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=3455700656
Idea Alted ඞ 8 Jan @ 1:06am 
King I would refer to using a rotor and piston to deploy the boot. It overall makes the scanner less cumbersome and if your worried about it glitching use a landing gear or mag to anchor it to the rear of your ship/rover
TinyCreepyDragon 2 Jan @ 12:47pm 
I've been using this mod for a bit now(it's really fun and intuitive to use) but as I am now doing a rover only survival on Pertam it seems that it is not picking up all of the ore veins. Could this be a resolution issue where the vein is too small to be detected by the surveyor?
Hanniah (she/they) 27 Dec, 2024 @ 5:42am 
@Corki99 look in the g menu when you have a seismic scanner built and are using a control device for the grid the scanner is on. You have those actions for the seismic scanner block