Hearts of Iron IV

Hearts of Iron IV

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OWB Tech Expansion
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File Size
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4.096 MB
14 Jun, 2022 @ 9:18pm
8 May @ 11:15am
42 Change Notes ( view )

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OWB Tech Expansion

In 1 collection by Silverfishv9
Private OWB
3 items
Description
If there's one thing fallout has a lot of, its technologies, and the same can be said for the OWB Mod. But what if it had more?
This mod will focus on adding new technologies, some to extend existing trees, and perhaps some to open new playstyles or unusual focuses.
Includes over 200 new technologies such as:
+Sophisticated levels of enforcer techs
+New Support unit upgrades
+Access powerful Elite Support Equipment
+And an entire expansive "Civilized" tech tree to represent rebuilding civilization.
Popular Discussions View All (1)
0
31 Mar @ 10:34am
Conflicting mods due same File changes.
Riceisnice
145 Comments
HereticKannon 9 Jul @ 6:49am 
@RememberReach6
Removing content just for the sake of a few outlier, more developed, nations seems like a really bad idea. If it bothers you, I'd suggest using the 'research_on_icon_click' command to get yourself to wherever you feel is appropriate for that nation. Alternatively, headcanon it as refinement rather than research.
RememberReach6 2 Jul @ 6:38pm 
Hey uh, do you think you could remove the civilization tree from the mod? Or at least make so it has suitable advancement for different nations? Because it's really weird seeing the NCR not even know basic political theory
TheBlueBadger 26 May @ 2:08pm 
Ah, I found the issue. This mod was conflicting with OWB Roads and Rail. Testing this mod without it, everything was working just fine so I am just going to have to wait until that mod is patched before I run it with this one. So my bad, I was looking at the wrong mod there lol
Silverfishv9  [author] 26 May @ 9:35am 
I believed I already HAD updated it to the release of 5.1. Is it still crashing when opening the menu? Are you using any other mods?
TheBlueBadger 26 May @ 7:03am 
Any chance for an update soon? With the recent update to Old World Blues, it seems that this mod doesn't work at the moment as the tech menu closes everytime you try to open it.
Chief Firewater 15 May @ 5:02pm 
Hi, I'm getting a seemingly random crash when using your mod. It's occurred on several different save files, all at different dates and with different factions, sometimes it seems to crash as a result of getting the opportunity to recruit an intelligence agent, but I'm not sure if that's the issue. I've verified that it doesn't happen with only OWB loaded, so I'm fairly certain its this mod.
Red_Demon 15 May @ 9:55am 
Can we get new Tank models/icons?
Teragen 13 May @ 9:17am 
I would like to point out possible oversight that brotherhood Knights aren't considered eligable for Combat Engineer bonuses.
Яндекс.Warhammer 10 May @ 3:25am 
Any chance for new civilithation technologies? Air techs, continue army and civil constraction?
Silverfishv9  [author] 9 May @ 3:08pm 
It should already be compatible with 5.1!