tModLoader

tModLoader

1,086 ratings
Dragon Ball Terraria Legacy
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Mod Features: New Content, World Gen
Mod Side: Both
tModLoader Version: 1.4.3, 1.4.4
Language: English
File Size
Posted
Updated
73.299 MB
30 Jun, 2022 @ 9:22pm
1 Jul @ 2:30am
35 Change Notes ( view )

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Dragon Ball Terraria Legacy

Description
Dragon Ball Z Mod For Terraria for 1.4 Ported by EldurDrake#2940

Current Content:
- 216 Items
- 7 New Armor sets with ki based helmets for existing armors.
- A whole new class that utilizes a new energy, "Ki".
- Unique and Iconic Transformations
- Full Multiplayer Compatibility
- A fully custom and unique flight system
- A fully working dragon ball and wish system
- 3 New Placeables
- Content up to Moon Lord + bonuses


(Credit)
-Credit To Nuovaprime for creating the Mod
-Credit To Tyndareus for taking over and updating the Mod
-Credit To FullNovaAlchemist for Mechanic Designs
-Credit To Lexi, Earth, Blockaroz, Alphi and some other amazing spriters for their hard work!
-Credit To GabeHasWon's, Divermansam and the whole TModLoader Discord for help with code and such.
-Credit To Akira Toriyama for creating Dragon Ball!
-Credit To Bluemagic and everyone else for creating TModloader.
-Credit To My Discord Moderators and everyone else for giving me motivation.
-Credit To Relogic for making an incredible game.
-Credit To Skipping for being Based

I do not own Dragon Ball, Dragon Ball Z, Dragon Ball GT, and Dragon Ball Super; all credit goes to Akira Toriyama,Toei animation, Fuji TV, and FuniMation.
All content used is for Fair Use and Private Entertainment, please support the official release.
Originally posted by tModLoader DBZMODPORT:
Developed By FullNovaAlchemist, Tyndareus, EldurDrake
Popular Discussions View All (34)
4
11 Jul @ 12:25pm
Where to Download Older Versions?
RylieK0
3
3 May @ 3:07am
Game freezes when clicking transformation menu
ssjbarman
8
30 Jun @ 6:11am
Best Mods to Have With This
Enzonical
1,011 Comments
✧Starshadow Melody✧ 11 Jul @ 5:14pm 
honestly I'm genuinely not sure transformations having their Full effect for non-ki weapons is a good idea even with the current shitass damage type system. I tried playing mixed Ki/Mage and just felt like I was better off ignoring Ki and focusing entirely on Magic weapons. Which is boring and I don't like it.
kudou.conan 11 Jul @ 2:19pm 
I see. That's unfortunate. Really enjoyed that feature and am bummed it got Nintendo'd as it made themed runs and mixing with other mods fun. Thanks for the answer and reasoning.
Tyndareus  [author] 11 Jul @ 1:25pm 
Well, main reason was because I had to change the weapons because they weren't functioning correctly with stats (for example things that spawn off of a projectile; these don't inherit the damage type, so beams damage was calculated incorrectly and the crit damage was also ignored).
Fixing crit alone caused a huge damage increase, and too many players don't actually "play" this mod, they simply pull it for the transformation damage increase and sit there playing a ranger or some shit.
✧Starshadow Melody✧ 11 Jul @ 12:18pm 
to be honest, I never really liked how locked-up the "classes"- or more accurately, damage types- in Terraria were. It just isn't that interesting to me if I can't mix and match things in more expressive ways, and Terraria's "you use the mage armor for the mage class" approach never really made me excited. Sure, there's Frost and Forbidden armor, letting you do SOME mixing, and OOA gear, but they're still... pretty on rails. and nothing does the melee & magic mix I'd wanna do.

THAT SAID, Ki weapons were designed with Transformations in mind, while vanilla weapons were not.

Frankly I just want a complete overhaul to the entire "class system" because I think it's a boring system literally any other game with something it calls a class system does better.
FullNovaAlchemist  [author] 11 Jul @ 12:10pm 
because we want the ki-class to be self-sustained and standalone
forms buffing other classes was never intended.
Choco 10 Jul @ 6:46pm 
why remove the non-ki damage buff to the transformations? Really bummed out because of it.
walter 6 Jul @ 4:39pm 
How often is this mod getting updated? Seems cool.
orangeduce 3 Jul @ 3:20pm 
Seems that things that interacts with buffs will cause the character to freeze when in SSJ and etc. Easiest one that instantly produces this bug is the Challenger's Ring from Secrets of the Shadows (but also the Thorium mod vampire buff?? I got that in my log during the bug once.) Every time it's something along the lines of:
"System.NullReferenceException: Object reference not set to an instance of an object.
at DBZMODPORT.MyPlayer.AddKi(Single kiAmount, Boolean isWeaponDrain, Boolean isFormDrain) in DBZMODPORT\MyPlayer.cs:line 322
at DBZMODPORT.Buffs.TransBuff.Update(Player player, Int32& buffIndex) in DBZMODPORT\Buffs\TransBuff.cs:line 66"
The first part is what's consistent between the errors. Whether or not the error is occuring during the addki bit is inconsistent, but it also occurs in addon mods (e.g. the dbz calamity addon) consistently in the update function.
Tyndareus  [author] 30 Jun @ 6:38am 
Not this mod
Black Dog 30 Jun @ 6:13am 
Is this mod gonna add fusion?