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Fixing crit alone caused a huge damage increase, and too many players don't actually "play" this mod, they simply pull it for the transformation damage increase and sit there playing a ranger or some shit.
THAT SAID, Ki weapons were designed with Transformations in mind, while vanilla weapons were not.
Frankly I just want a complete overhaul to the entire "class system" because I think it's a boring system literally any other game with something it calls a class system does better.
forms buffing other classes was never intended.
"System.NullReferenceException: Object reference not set to an instance of an object.
at DBZMODPORT.MyPlayer.AddKi(Single kiAmount, Boolean isWeaponDrain, Boolean isFormDrain) in DBZMODPORT\MyPlayer.cs:line 322
at DBZMODPORT.Buffs.TransBuff.Update(Player player, Int32& buffIndex) in DBZMODPORT\Buffs\TransBuff.cs:line 66"
The first part is what's consistent between the errors. Whether or not the error is occuring during the addki bit is inconsistent, but it also occurs in addon mods (e.g. the dbz calamity addon) consistently in the update function.