RimWorld

RimWorld

5,222 ratings
Vanilla Psycasts Expanded
281
44
28
44
40
57
23
40
16
7
26
6
16
8
15
11
9
4
7
6
6
5
5
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
100.556 MB
30 Jul, 2022 @ 10:32am
3 Jul @ 10:07am
66 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Vanilla Psycasts Expanded

In 2 collections by Oskar Potocki
Vanilla Expanded
109 items
Vanilla Expanded - Empire playthrough
148 items
Description
[www.patreon.com]



Check change notes.



Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As always, it started with us simply not being satisfied with how Psycasts ended up being in Royalty DLC. This resulted in us wanting to expand on the concept, and expand we did.

Inspired by games such as World of Warcraft, Stellaris, Path of Exile and many more, we have designed a brand new system that makes Psycasters truly worth-while, whilst also keeping everything anchored in the grim universe of RimWorld. This mod does not add fantasy character classes, tossing fireballs left and right, conjuring holy magic to repel demons etc. It simply expands on the mysterious psychic powers granted by the link to an archotech.

Complex level-up system will reward you for meditating, allowing you to distribute ability points in many different paths, unlocking hundreds of new, unique abilities, each kept in line with vanilla psycasts when it comes to balancing and visuals. Ultimately, it’s up to you if you want to become a fire-slinging conflagrator, an animal ruling wildspeaker, or a mix of both. As it always is with RPG games, you can also spend level-up points on upgrading your overall psycaster stats.

On rare occasions, enemies can send their finest psycasters against you. They will be able to use all their unlocked abilities to defeat you, so you should make sure to prioritize them. Don’t worry - Psycaster raids are rare, and the game prompts you with fair warnings that an enemy raid is utilising a psycaster.



















































[forms.gle]



Please check the following doc for a list of incompatible mods, and instructions for modders how to make their mods compatible:

https://docs.google.com/document/d/10lNp2C63XCy8CcyDDtzq6Af13VDWvPhuK7s0r4arbqc/edit?usp=sharing



Authors:

Oskar Potocki, an artist and a designer, responsible for most of the artwork and visual imagery as well as mod design.

erdelf, a programmer responsible for the ability framework.

Legodude17, a programmer responsible for many abilities and improvements to the framework.

Taranchuk, a programmer responsible for different abilities and code improvements.

Sarg Bjornson, a programmer who helped with animal code.

xrushha, an xml specialist responsible for the item xml.

Reann Shepard, a creative writer responsible for psycast descriptions.

Sir Van, an artist responsible for projectile art.

Alternative artworks for psycaster paths generated using wombo art.

Small amount of sound effects sourced from DotA 2.

(CC BY-NC-ND 4.0)[creativecommons.org]



Q: Is this mod compatible with X?
A: Scroll up to the compatibility section please.

Q: Can I add it to an ongoing save?
A: Yes. Abilities from existing psycasters will be removed and translated into psycaster levels that you can spend to unlock any abilities in the new system. Remember: Always back-up your save. I can’t predict what mods you have and how they will affect Psycasts Expanded. Be safe.

Q: Does this work with RimWorld of Magic?
A: Should do! We’re not touching anything they’re touching.

Q: CE Compatible?
A: I believe it is!

Q: Can I remove it from a save?
A: No, sorry.

Q: Can enemies use psycasts?
A: Yes!

Q: How often do Psycasters raid me?
A: Not often at all. Psycasters, in lore, are extremely rare. They are not footsoldiers at all. We added psycaster raids as a new raid strategy for Tribals and Empire. This is the only way they can raid you. Each faction uses specific psycasters too, that we found fit their lore.

Q: What if I want more psycasters?
A: Use Basilicus Bestower and adjust him in mod options. You can turn every incoming pawn into a psycaster if you want to.

Q: Can abilities on player pawns be set to autocast?
A: Yes, simply right-click them!

Q: Is there a limit to the amount of levels?
A: No, there's no limit!



Check out our collection at:

Popular Discussions View All (198)
279
10 Jul @ 1:51pm
PINNED: Feedback
Oskar Potocki
1
7 Jul @ 12:25pm
Questions about corpsetalk
noobscifi
2
15 May @ 2:46am
Level Up Problems (Everything is gone when leveled)
Tyrant
4,405 Comments
Oskar Potocki  [author] 11 hours ago 
Please report bugs using our google forms. The link is in the mod description. It will take you through all the bug reporting steps.
hoursedeutschland 13 hours ago 
Unfortunately, this mod causes a critical issue.
When it's active, I can't open the action menu for any furniture or workbench. Right-clicking simply does nothing, and the console throws an error every time:

Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref 56D08071] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
Verse.Root:OnGUI ()
Oskar Potocki  [author] 14 hours ago 
Never was broken.
Legionnaire 15 hours ago 
Mending psycast fixed?
kazakmikola12 17 hours ago 
Execution it is then.
Tzyder 18 hours ago 
does 1.6 compatible also mean Odyssey compatible?
VitaKaninen 19 hours ago 
It is a psycast called Drain Psyessence in the Archon tree. You use it like any other psycast that you cast on a pawn.
kazakmikola12 19 hours ago 
And how do I do it? Is that specific skill or just action that you do by touching or shit? I need to free my jails for a quest.
VitaKaninen 19 hours ago 
You can drain his Psy-essense and add it to your psycaster to increase their psylevel, or recruit them as a free psycaster.
kazakmikola12 22 hours ago 
One question.
What's the point of capturing the raiding psycaster? It seems like there's nothing I can do with him. They are regular prisoners with no special interactions. I've already got three of them.
It seems like I will just execute them.