Total War: WARHAMMER III

Total War: WARHAMMER III

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Siege AI & Mechanics Overhaul
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Tags: mod
File Size
Posted
Updated
867.785 KB
7 Aug, 2022 @ 5:09pm
22 Jun @ 10:10pm
35 Change Notes ( view )

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Siege AI & Mechanics Overhaul

Description
This mod changes how siege works in significant ways. Recommended to use with a mod that increases difficulty. Compatible with Ver. 6.2

This mod aims to improve vanilla WH3 and IE experience. A separate mod that modifies only the siege AI & ogre siege equipment has been published!


**** SAVE GAME COMPATIBLE ****
**** COMPATIBLE WITH MOST GARRISON MODS ****


--- Why I created this mod:

I hate it that AI factions starve the siege defenders to death 9 times out of 10.
I hate it that players are forced to play the offensive in siege battles time and time again.

--- What this mod does:
  • AI will more often attack walled/minor settlements rather than starving defenders to death.

  • Defensive buildings provide huge protection against siege attrition; also provide small public order bonus, ammunition bonus (during siege battles) and upkeep reduction (local army). This will unfortunately introduce one side-effect: when the attrition protection reaches over 100%, the enemy will never starve you out, but the game cannot handle that (unlike WH2) - so it shows that your army will be wiped out in 0 turns. Don't be afraid as this is purely cosmetic.

  • Players and AI factions cannot build towers and barricades after the battle begins. Initial supply (including buildings, technologies, effects) increases by a lot to compensate. (inspired by fraggenburg's mod)

  • Losing control of the key building no longer bleeds ticket (Fixed by CA since 4.0), add a 15% missile block buff to key building's buff, add a stronger speed debuff to traps.

  • Increase health of city gates, defensive barricades and walls, increase health for siege towers and ram, increase attack power of ram. (Minor value tweaks for 4.1)

  • Siege equipment can be built more quickly.

  • Enable unused models for higher tier towers.

  • Rework how minor settlement defensive buildings change settlement battle type:
    • Level 1 and 2 minor settlement WITHOUT defensive buildings - skirmish
    • Level 2 minor settlement WITH Level 1 defensive buildings - unwalled settlement battle
    • Level 3 minor settlement WITH OR WITHOUT defensive buildings - unwalled settlement battle
    • Level 3 minor settlement WITH Level 2 defensive buildings - WALLED settlement battle
    • Level 2 Dwarf&Bretonnia minor settlement WITH OR WITHOUT defensive buildings - unwalled settlement battle
    • Level 3 Bretonnia minor settlement - WALLED settlement battle

  • Ogre AIs can now build some siege equipments, so that they too will initiate siege assaults more often.


    Let me know if you encounter any bug or have suggestions for improvement/balancing!
Popular Discussions View All (1)
24
15 Jun @ 5:07pm
Bug Report & Discussion Thread
Myrault's Hinder-Gast
590 Comments
Myrault's Hinder-Gast  [author] 11 Jul @ 12:30pm 
To Vonotar: I sure hope they can do a good enough job that renders this mod obsolete!
Vonotar 11 Jul @ 1:10am 
Myrault's Hinder-Gast - thanks for the fix :) Though I've moved on from beastmen now. Apparently CA are doing a siege rework? I'd be happy if they just copied this mod
glospey 9 Jul @ 12:52pm 
Have Steam verify the game's files.
FranzFerdinand 9 Jul @ 8:55am 
Yeah I tried uninstalling and reinstalling. Same thing
Myrault's Hinder-Gast  [author] 8 Jul @ 7:20pm 
To FranzFerdinand: Try re-enabling the mod
FranzFerdinand 8 Jul @ 5:09pm 
Did the hotfix break this mod? I haven't changed any of the mods I use, all of which have worked with this mod in the past, but in an Ikit Claw campaign all my defensive buildings are vanilla
Ooh-la-la, It's GAGA!! 23 Jun @ 2:51am 
Yeah i'm having that problem too, i think it's vanilla bug
Louie04k 22 Jun @ 8:06pm 
ai will place mutiple armies on a settlement and just keep siegeing im having the same problem
Myrault's Hinder-Gast  [author] 21 Jun @ 5:03pm 
To Dietrich: Really? I've just played 60 rounds as dwarf and AI works fine.. Can you describe the scenario a bit more.
Dietrich 21 Jun @ 4:31pm 
AI is always sieing indefinitely for me. :(