Total War: WARHAMMER III

Total War: WARHAMMER III

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[HN] Unleash the Beasts
   
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25 Aug, 2022 @ 8:35pm
3 Apr, 2024 @ 8:54pm
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[HN] Unleash the Beasts

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Description
Add the Feral Cold Ones to the Lizardmen and the Feral Bears to the Kislevite rosters.




Added a new T1 to the Lizardmen Cold One building letting your recruit the Feral Cold ones.
Reduced the price of the T3 Cold One building of Nakai’s hordes by 2000 (the value of the new T1 building).

This unit is an fast and cheap flanker that will literally eat any archers and artillery they'll manage to jump on. Very useful in early game or when low on money they are easily accessible from their T1 building.

Add the Feral Bear unit in the T3 Animal Den building of Kislev and to its MP roster.

This monstrous unit will serve as a earlier and cheaper alternative to the bear riders, their Woodsman and forward deployment still give them some advantage over their high tier mounted version. They also add a lot of value to the otherwise pretty mediocre T3 Animal Den building.

Should be save compatible (but once a game has been started with it, you probably shoudln't try to remove it), and should be compatible with most non-overhaul mods.



For some reason, CA didn't judge useful to make both of thos unit srecruitable by the factions they were meant to be a part of despite fulfilling a pretty unique role in thos factions, especially during the early to mid game.
This mod aims to fix that.

The Feral Cold one is already present in their MP roster and recruitable from the pretty rare Exotic animal building (usually too late to be really useful) and the Feral Bears, original part of the Kislevite’s Warmaster Army s are probably the bear unit that makes the most sense lorewise for the kislevite to field.

Their stat and cost are the same than in MP. Both of them are impacted by all the tech and skills that also impact their mounted version, which should help them keep up with the rest of the roster, and even make some skills worth taking early on (like the “Creature of the Land” Kislevite Red Skill).





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51 Comments
Guts 31 May @ 5:02pm 
still working fine, gives cold ones same as ever +1
Chaos Everchosen 14 Jun, 2024 @ 7:56pm 
Could I ask when an update might come for this mod?
Gleen Cross 28 May, 2024 @ 1:46am 
Seems like CA added the feral bears to a vanilla building, but the raptors remains untouched
Seto 15 May, 2024 @ 11:59am 
does the mod still work?
[HN]  [author] 8 Aug, 2023 @ 2:26pm 
Good job!
Gleen Cross 8 Aug, 2023 @ 2:21pm 
And it's done: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3017183969

Easy peasy. Hope to see more stuff from you HN, take care
[HN]  [author] 7 Aug, 2023 @ 8:43pm 
iirc it was because the bear was priced for the DE campaign and it's value wasn't really in line with the rest of the Kislevite roster.
Gleen Cross 7 Aug, 2023 @ 8:34am 
Naah, it should be straight to the point, only alter the recruitment prices and impose caps... by the way, on a curiosity note, why did you altered the bear price in the main_units table, but the raptors you left untouched?
[HN]  [author] 6 Aug, 2023 @ 6:31pm 
Sure thing as long as its the usual compatibility patch thing and not just a reupload :)