Total War: WARHAMMER III

Total War: WARHAMMER III

[HN] Unleash the Beasts
51 Comments
Guts 31 May @ 5:02pm 
still working fine, gives cold ones same as ever +1
Chaos Everchosen 14 Jun, 2024 @ 7:56pm 
Could I ask when an update might come for this mod?
Gleen Cross 28 May, 2024 @ 1:46am 
Seems like CA added the feral bears to a vanilla building, but the raptors remains untouched
Seto 15 May, 2024 @ 11:59am 
does the mod still work?
[HN]  [author] 8 Aug, 2023 @ 2:26pm 
Good job!
Gleen Cross 8 Aug, 2023 @ 2:21pm 
And it's done: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3017183969

Easy peasy. Hope to see more stuff from you HN, take care
[HN]  [author] 7 Aug, 2023 @ 8:43pm 
iirc it was because the bear was priced for the DE campaign and it's value wasn't really in line with the rest of the Kislevite roster.
Gleen Cross 7 Aug, 2023 @ 8:34am 
Naah, it should be straight to the point, only alter the recruitment prices and impose caps... by the way, on a curiosity note, why did you altered the bear price in the main_units table, but the raptors you left untouched?
[HN]  [author] 6 Aug, 2023 @ 6:31pm 
Sure thing as long as its the usual compatibility patch thing and not just a reupload :)
Gleen Cross 6 Aug, 2023 @ 12:43pm 
I guess I can make a SFO patch for this mod, should be easy
Augustus 2 Jun, 2023 @ 5:04am 
return the banners!
[HN]  [author] 1 Jun, 2023 @ 8:15pm 
Updated to 3.1
I've added a 1Pop cost on Nakai Feral Cold One building to bring it in line with the new building values.
sirmicou85 28 Apr, 2023 @ 7:34am 
Hello @[HN]

Sorry to write you here, but I have no choice... Is there a way to revive "Battle Standard & Officer" mod ? https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2817760696

After few investigations, it appears there is no bug anymore which would prevent banners to work properly again, and the following mods are able to get banners working now :

"Altdorf's Company of Honor"
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2879294681

"Sigmar's Heirs, an Empire Overhaul"
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2890463744

"Braganza's Besiegers"
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2926465239

"graetor's Empire Knightly Orders"
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2910815657
[HN]  [author] 28 Apr, 2023 @ 7:07am 
Ill check that this week end
Pimpin Pippin 28 Apr, 2023 @ 6:19am 
Hello, thank you for this great mod.
If you can please update it for the chaos dwarves patch.
Mod Manager warns that: "Packs that contain outdated files that have since been changed in a patch:
!hn_feral_beasts.pack:
Patch 3.0: Vanilla attributes renamed in main_units_tables."
GoatScream 14 Apr, 2023 @ 10:44am 
Update?
[HN]  [author] 19 Mar, 2023 @ 9:52am 
Sure I don't mind compatilibity submods.

I'll be updating the link if it's dead.
CuddlyGiraffe 18 Mar, 2023 @ 2:45pm 
Discord link is down, would it be okay for me to publish compatibility submods for Lustria Rises and Caps For All?
SoulCoughin 18 Feb, 2023 @ 5:59pm 
So the LEGEND of modding is back!?! I used mod myself in the ancient times. Had to take numerous hiatus' back then.
[HN]  [author] 18 Feb, 2023 @ 3:33pm 
Updated
Gleen Cross 9 Feb, 2023 @ 5:04pm 
Yeah... the current stage of the game is discouraging to say the least
[HN]  [author] 8 Feb, 2023 @ 7:49pm 
Thanks! I will bring the mod back eventually, it's just that right now, I'm pretty low on time and motivation. The current state of the game doesn't really fill me with enthusiasm.
Gleen Cross 8 Feb, 2023 @ 10:20am 
It sucks how every time there's a "update" for the game, that breaks the databases for mods. Also people asking for the banners all the time, lol But if that serves as a consolation, I do think your banners were one of the best mods in the workshop, it was really good (hence why the players miss them so much)
[HN]  [author] 2 Feb, 2023 @ 7:26am 
I'm supposed to yeah. I have finished Kislev already, but I need to update a lot of textures and databases that got broken by the TWW3 changes, and ngl, I don't have much motivations and time these days. But I'll try my best to have the mod up and running for the chaos dwarf dlc.
CaledorNation 31 Jan, 2023 @ 9:40pm 
Will you be making the amazing banner mod you had for WH2?
[HN]  [author] 13 Nov, 2022 @ 8:51pm 
Updated to 2.2.1
GoatScream 19 Oct, 2022 @ 1:38pm 
Needs update?
[HN]  [author] 18 Oct, 2022 @ 9:54am 
That's a good point.
Pimpin Pippin 18 Oct, 2022 @ 9:54am 
This wyvern idea would disrupt the game balance way too much, especially if the AI spams wyverns.
Greenskins for a reason do not have any reliably recruit-able air units, just like the Empire has no recruit-able air units (not counting lord mounts).
One thing is to give a faction access to a unit type it can normally get in abundance, but a completely different impact is to give a faction access to a unit type (air monster) that it can not at all choose to recruit at will.
[HN]  [author] 23 Sep, 2022 @ 9:01pm 
You are making a compelling argument here.
Doktor Tom 23 Sep, 2022 @ 2:36pm 
Well the lore states that wyverns are raised and trained by orcs, and Orc characters and the legendary lord Azhag have trained wyverns in game to ride, which obey them perfectly in game. Feral wyverns are smaller and not completely tame beasts that rampage, and it is perfect that they already rampage in game. They are beasts belonging to the greenskins and they are a working and finished unit. Would be a shame not to use it. There was a small mod for this is wh2 which sadly has not been converted.
thorondragon 17 Sep, 2022 @ 3:32pm 
fink the only reason why the greenskins can't recruit wyverns norm is cause dey fly. and they only come down when there is the masses of carrion from greenskin waaghs to eat.
[HN]  [author] 13 Sep, 2022 @ 8:34pm 
Hey... I didn't thought about about, but it's not a bad idea. I'll think a bit about it.
Doktor Tom 13 Sep, 2022 @ 7:58am 
Great mod. Makes the game objectively better basically. Feral wyverns for greenskins would follow the same logic. If you have time and patience for it, an update with wyverns for greenskins would be greatly appreciated. Wierd how Waaagh armies and rakarth get wyverns, but no way to recruit them if you actually want to directly.
[HN]  [author] 11 Sep, 2022 @ 3:26pm 
This mod doesn't change the cdir, so it shouldn't impact it as far as I'm aware.
Circle 11 Sep, 2022 @ 3:17pm 
cdir_military_generator_unit_qualities_tables was redone
[HN]  [author] 7 Sep, 2022 @ 3:39pm 
Thanks for the heads up, I'll give it a check.
Pimpin Pippin 7 Sep, 2022 @ 10:27am 
CA changed some stuff in 2.1 about Nakai buildings (both on nakai and on his secondary lords) - not sure would this awesome mod need an update.
Thank you :)
SkinEx 3 Sep, 2022 @ 9:02pm 
like:cupup:
Forlorn 30 Aug, 2022 @ 5:28am 
Feral polar bears makes no sense, this mod is fine the way it is. Polar bears are not a massed type of creature. They are far rarer and powerful, almost like a dragon in bear form.
GoatScream 28 Aug, 2022 @ 4:38pm 
Very nice mod! I read the comments, but I still think you should give Kislev access to the polar bears
[HN]  [author] 28 Aug, 2022 @ 8:05am 
They'll be available in the ally recruitement like any other standard units.
gongoozler 27 Aug, 2022 @ 8:58pm 
Are they added into ally recruitment?
thorondragon 27 Aug, 2022 @ 7:43am 
might be a sizing problem.

and yea they are a bit generic. though some units that act as direct upgrades are a bit generic. they do have frostbyte too though, along with beging bigger.
[HN]  [author] 27 Aug, 2022 @ 7:38am 
My main problem with the polar bear beside the fact that they are indeed supposedly rarer in kislev than the standard bears is that they are just too big. Riddiculously big in fact even compared to Boris mount, and they are basically a straight (but mediocre) upgrade compared to the base bears.

I'm toying with the idea of maybe making a Feral Bear and Feral Cold One RoR, (so a pack of Horned ones and a pack of Polar Bears) but I have other stuff in the oven for now.
thorondragon 27 Aug, 2022 @ 7:35am 
ice bears are also probably too prized to be put on the frontline so willy nilly. like the horned ones for example. you don't take a pack of horned ones and throw them on the frontlines either.

makse more sense for Dyrka cause she commands beasts directly. and out wanna be pokemon trainer amongst the dark elves wouldn't care to put a prized beast such as that as mere collateral.
Pimpin Pippin 27 Aug, 2022 @ 7:35am 
Awesome, thanks!
[HN]  [author] 27 Aug, 2022 @ 7:06am 
No feral ice bears for now since they seem too gimicky and bloaty for my taste, especially since they are a straight upgrade on the base bears.
Solaire 27 Aug, 2022 @ 12:05am 
What about the feral ice bears?