Space Engineers

Space Engineers

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Type: Mod
Mod category: NPC, Other
Mots-clés : NoScripts
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300.977 KB
27 aout 2022 à 17h54
4 janv. 2023 à 14h15
6 notes de changement ( voir )

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Adapted Economy

Description
An adaptation of the economy system to allow for more thorough and complicated play styles than what the default Keen economy system allows for.

About
Have you ever wanted to include the economy system in your playthrough, but felt it was lacking in options or felt too restrictive? What about doing an economy only playthrough? These options are now available to you through Adapted Economy! Compatible with most existing mods, Adapted Economy was designed to allow for economy features to be included in your game, without detracting from other mods or playstyles.

Features:
The following changes have been made to the default Economy settings:
  • Datapads have been added to all three station types - now you can find your next station regardless of station type!
  • Reduced the max number of Datapads that can be spawned per station from 12 to 3.
  • items to be bought or sold at stations have been revamped - you can now buy items like ice, or tier 2/3 components.
  • Oxygen and Hydrogen are now also purchasable at all station types.
  • Station spawn distanced has been halved - stations should spawn closer to allow for better trade routes.

Ideas on ways to play:
  • Upgrade your existing ship or drop pod by completing missions in the contract blocks at stations, gaining space credits, and purchasing components needed for additional blocks!
  • Try a playthrough consisting of only purchased ships and vehicles from builder merchants!
  • Try a Rover only playthrough!
  • In your world settings turn down refinery speed and assembler speed to change the focus on trading for resources rather than mining!

Notes:
Unfortunately, due to the way Keen Software House has implemented the Economy system, many options are either hardcoded or not exposed in the ModAPI to allow for editing. I've done the best I can with whats been given by the developers and my own knowledge of the engine - Keen if you're reading this then reach out to me to collaborate :)
Discussions populaires Tout voir (2)
1
10 avr. 2023 à 7h58
Ideas / Suggestions
GXTracker
0
28 aout 2022 à 19h36
Bug Reports
GXTracker
7 commentaires
Kacpersky 24 oct. 2024 à 7h46 
pls update this mod :winter2019happyyul:
KnightForEyes 14 nov. 2023 à 0h58 
I hope they actually do something about it in Space Engineers 2 though
pierce3383 3 nov. 2023 à 12h31 
The economy is so local in game. Is there any way to sell >million Iron Ingots (etc) in one sale to an off game entity (like a Government)? That is, a sink for resources and payment in return.
KEJWII 18 mai 2023 à 5h36 
I would like to sell a lot of ores and be able to buy components instead of waiting for those 10,000 superconductors to be made in the assembly plant
GXTracker  [créateur] 29 mars 2023 à 16h58 
@alexsystem - Glad someone else got some use out of it!

@Colonel Buggernuts - From my testing it looks like there are still the same number of stations. Im thinking Keen has fixed that number somewhere in the code (i've discovered that lots of the economy options are fixed and not changable - hopefully in a future update they address this)

And yes, this needs a fresh save for the new stations so try it out on your next playthrough!
alexsystem 19 mars 2023 à 16h58 
exectly what i need. Thenks man
Colonel Buggernuts 6 mars 2023 à 0h31 
So with the distance halved, does this effectively mean that there's more stations created in total for trading between? e.g. on the moon there's usually no more than three stations at best by default. I'm assuming this requires a fresh save, and won't retroactively add new stations?