Total War: WARHAMMER III

Total War: WARHAMMER III

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The Zerg Collection Volume I
2
   
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1.822 GB
2 sep, 2022 @ 8:31
14 maj @ 15:00
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The Zerg Collection Volume I

Beskrivning
A collection that will progressively integrate all of my (eligible) released mods until the release of the next volume.

>>*Do NOT use this mod along any of the mods already integrated in this collection: if you have any doubts consult the mod list, please.*<<

https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2857626194/3431201423161262608/

DISCLAIMER: Please sub to this only if you are willing to accept whatever I'm going to put in this collection.
My mods can be very different from each other regarding balance/overall quality/being mainstream or niche stuff.
So don't come back here complaining about how you don't like "X or Y mod" that was added to the compilation.
Please use the comment section to only address anything related to this compilation as a whole.
Problems and/or suggestions regarding individual mods should be discussed in their respective pages, NOT here.

*QA*

-"Why splitting your work in volumes though?"
Because while I was working on my final compilations for Warhammer 2 I realized that working On huge packfiles Is a pain and that It can also make RPFM buggy/less responsive...and all of that without taking into account the possible problems generated by regular and frequent updates to these kind of packfiles.
And that's why I decided to adopt the Volumes formula for Warhammer 3.
I'll keep adding stuff to this volume until Is going to reach a certain size and then I'll release volume II and so on.

-"Shouldn't this compilation be fully stand alone?Why there is a required mod now??"
The compilation IS fully stand alone.
The "required" mod is just an optional mod to allow you to recruit some of my custom WoC units in campaign.
You can safely run this compilation without that mod.

-Chinese translation submod here https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2983353502

Credits
-Thanks to greenphoenix23 https://steamhost.cn/steamcommunity_com/profiles/76561198030694966 for his custom Dread system script and ui featured in his Lost & Found Beastmen: Loreful Additions https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3033439831
80 kommentarer
REITERPALLASCH 17 jan @ 11:43 
Ok thank you.
zerg93  [skapare] 17 jan @ 11:14 
Don't know what to tell you, I'm not script savvy so I tend to use really simple ROR scripts or incorporate other scripts with credits from other modders.
Considering that Volume I and II do not share common scripts I'm inclined to think that the error might be a simple reference error in my ROR scripts triggered due to how they are structured rather than anything else.
I wouldn't be surprised if that would be the case since I have seen many ROR scripts with different structures from other modders.
Considering that my ROR units work just fine I wouldn't be so worried about those errors.
REITERPALLASCH 17 jan @ 8:21 
Hey man just so you know this and volume 2 cause a script error "attempt to call a nil value" when using the console command mod that just recently had the ability to detect script errors built in. Not sure why.
Nukular Power 12 jan @ 6:22 
love this pack, thanks for the work
Love Life or Die 22 dec, 2024 @ 5:00 
Great collection love the work thank you
zerg93  [skapare] 13 dec, 2024 @ 14:19 
Yeah, I'm aware of 6.0.
Will update when the update is ready.
Tyler Chaos 13 dec, 2024 @ 14:04 
greenskin units will need updated they are not recruit-able atm and possible for tech changes.
Tyler Chaos 31 okt, 2024 @ 17:18 
thats good to know
zerg93  [skapare] 31 okt, 2024 @ 17:18 
Collections are always updated after I'm done updating ALL of my individual mods, so I wouldn't count on that "soon" too much if I were you.
On the bright side I don't see any outdated tables or errors in RPFM so the mod should still be safe to use even if the launcher says that it's outdated.
Tyler Chaos 31 okt, 2024 @ 16:11 
hope too see these 2 updated soon