RimWorld

RimWorld

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Vanilla Animals Expanded — Royal Animals
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Mod, 1.4, 1.5, 1.6
File Size
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2.396 MB
3 Sep, 2022 @ 7:07am
8 Jul @ 8:17am
7 Change Notes ( view )
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Vanilla Animals Expanded — Royal Animals

In 2 collections by Oskar Potocki
Vanilla Expanded
109 items
Vanilla Expanded - Empire playthrough
148 items
Description
[www.patreon.com]





Check change notes for details



After expanding every single biome and animal type in the game, it’s about time we start expanding the DLC concepts. Royalty DLC brings a fresh new faction to the game, but I did feel like it could use some fleshing out. Our first step in that direction is adding some Royalty-specific animals, that affect various mechanics added by the DLC.

With Vanilla Animals Expanded - Royal Animals we are adding a decent selection of animals important in one way or another to the Empire. From poultry that turns any meals into lavish meals, to orangutans that can educate your colonists, this mod should greatly enhance your Royal playthroughs.

These animals can only be obtained from the Empire.

Vanilla Animals Expanded is a modular mod. It means it will come out in several modules allowing people to subscribe to only the animals they want in the game. This part is the Royal expansion. It adds 9 new animals. They have vanilla artwork, sounds and balancing.




Vanilla Animals Expanded: Royal Animals adds following animals to the base game:























[forms.gle]



Q: Do the animals spawn randomly in biomes?
A: No. These animals appear only via quests and with Imperial traders.

Q: Why the new description style?
A: We are updating the visuals of our Animal mods. This is a test run.

Q: Will you keep updating the mod with new animals?
A: No. This mod is complete and there will not be any new animals added to it.

Q: Is this mod save game compatible?
A: Yes, you can add it whenever you like. Of course, removing can be problematic.

Q: CE compatible?
A: Surely will be!

Q: Do I need Royalty DLC for this mod to work?
A: Yes

Q: Does this mod work on 1.2 or some other version?
A: Check the supported versions on the right. This mod won’t work correctly on unsupported versions.



Graphics are created by Oskar Potocki and Erin.

Code work created by Sarg Bjornson.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]







250 Comments
Sarg Bjornson  [author] 13 Jul @ 2:47am 
Yes
Jakov 13 Jul @ 1:43am 
Is there integration with peacocks from this mod, and the ones from odissey ? Or is there like a regular odissey peacock, and a special peacock from this mod ?
Sarg Bjornson  [author] 11 Jul @ 11:15pm 
Fixed on Aspirations as soon as it is pushed
Kov 11 Jul @ 11:09pm 
The defs VAERoy_Quail, VAERoy_Peacock and VAERoy_Swan are disabled on this mod when Odyssey is enabled, as the game includes those animals (defs Quail, Peacock and Swan in Races_Animal_Birds.xml in Odyssey folder).

Aspirations_VAERoyal.xml in Vanilla Aspirations Expanded still includes defs for the ones from this mod in <thingDefsForRelation>.
Mortagon 11 Jul @ 9:26pm 
Also getting those same errors
NEXDEATH47 11 Jul @ 6:50pm 
im also getting those errors. only errors ive gotten in like 100 mods
bolemeus 11 Jul @ 3:37pm 
Im getting a couple of errors on 1.6 for this mod.
It's probably related with another mod. But Idk which

```
Could not resolve cross-reference to Verse.ThingDef named VAERoy_Swan (wanter=thingDefsForRelation)
Could not resolve cross-reference to Verse.ThingDef named VAERoy_Peacock (wanter=thingDefsForRelation)
Could not resolve cross-reference to Verse.ThingDef named VAERoy_Quail (wanter=thingDefsForRelation)
Could not resolve cross-reference to Verse.ThingCategoryDef named VCEF_RawFishCategory (wanter=thingCategories)
```
That last one is probably from another Vanilla Expanded mod
Dizzy 9 Jul @ 11:06am 
thank you for updating so i can take my pet rabbit (named Cat) into space with me :>
Green Party Dew 4 Jul @ 12:48pm 
Will these animals use the new flying mechanic?
Head 18 May @ 11:14am 
Megachickens are so much fun!