Total War: WARHAMMER III

Total War: WARHAMMER III

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Faceless & Herrimaults
   
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Tags: mod
File Size
Posted
Updated
27.591 MB
3 Sep, 2022 @ 2:25pm
12 Dec, 2024 @ 1:01pm
14 Change Notes ( view )
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Faceless & Herrimaults

Description
This is a version of the Bretonnian Brigands mod that includes only the Faceless and Herrimaults.

This is mod adds 3 units (including the Faceless hero and Herrimaults) to the Bretonnian roster as well as a new building chain.

Whether simple highwaymen, former soldiers turned mercenaries, or nobles in disguise solving the problems that chivalry cannot, the outlaws of Bretonnia are called to battle by nobles unscrupulous or desperate enough to hire them. Unbound by chivalry or even the law, they can use a wide range of tactics and weapons to overcome Bretonnia's foes.


New Hero Unit:
Faceless
- Hybrid Ranged Weapon Specialist
- Has a missile activated ability
- Skill tree buffs ranged units and brigand units

New Units:
Herrimaults
- High damage bow unit
- Fires whilst moving
- Decent Melee
- Lower model count

Herrimault Chasseurs
- Mounted version of Herrimaults

New Buliding Chain:
Brigand Camp
- Tier 2,3,4
- Enables recruitment of Herrimaults and Faceless
- Increases ambush defense success chance
- Costs Chivalry to build but generates income

Original Bretonnian Brigands mod




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29 Comments
Lampros 22 Mar, 2024 @ 3:59pm 
Hey, loving this so far. Two quick items:

1.The Faceless' portrait on the bottom left is replaced by that of the Lord. This seems to happen with all your other mods containing the Faceless when used in skirmish. Is this an issue you are aware of - or is it a unique issue in my case?

2. Given that the scouting skill is fairly weak as embed skill, could you consider replacing it with the mobility skill for the Faceless?
Lampros 8 Mar, 2024 @ 7:57pm 
Got it - and I will pray and look forward to it! ;)
maffers  [author] 8 Mar, 2024 @ 5:31pm 
@Lampros
I probably won't for the time being, but I will consider it in the future.
Lampros 8 Mar, 2024 @ 3:37pm 
Thanks; I will reactivate this mod then.

By the way, you still haven't answered whether you would consider releasing your legendary characters as standalone apart from the units that go with them! ;)
maffers  [author] 8 Mar, 2024 @ 3:30pm 
Should be fixed now.
Lampros 8 Mar, 2024 @ 11:48am 
Maffers,

As I posted on your other mod:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2857009951

This mod is bugged.
ChopChop 11 Feb, 2024 @ 6:03am 
Expanded Hero Skill Trees + Faceless & Herrimaults Submod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3150830353
Autumnchain 16 Jun, 2023 @ 2:40pm 
Why not tie their recruitment to the Bretonnia Public Order buildings?
Neuromancer 15 Apr, 2023 @ 12:25pm 
@maffers - Wow thanks for the quick response! You rock!
maffers  [author] 15 Apr, 2023 @ 11:36am 
@Neuromancer
That was not intended, sorry. I must have mixed up things when I was updating the mod.

To fix it, I have disabled the ability to recruit brigand units or use them in custom battles. I have left in the brigand information in the mod files, so that way your game won't crash if you have played since the last update. However, this means that if a faction has recruited brigands they will still have them in their army, but will be unable to recruit more.