Total War: WARHAMMER III

Total War: WARHAMMER III

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Chaos Treasures (IE & IE Expanded)
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タグ: mod
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2022年9月4日 4時11分
6月17日 10時44分
22 項目の変更履歴 ( 表示 )

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Chaos Treasures (IE & IE Expanded)

解説
This mod makes it possible to obtain the powerful unique weapons/ancillaries that could be obtained in Khorne and Slaanesh Realms during the Realms of Chaos campaign. Only use this mod for your Immortal Empires or IE Expanded campaigns.

The seven "treasures" that can be obtained are :
- Chainsword
- Gilellion's Soulnetter
- Skar's Kraken-Killer
- The Bane Spear
- Slaanesh's Blade
- Personal Sycophant
- The Dark Prince's Paramour


How this mod works :
After turn 30, it spawns 7 markers at random locations of the world. Move a lord on one of the markers and you will obtain one of the 7 items if you manage to win the fight.

This mod will work when activated during an existing campaign.
Note however that if you save the game after the treasure markers have been spawned then disable the mod and reload, the markers will still be visible in the world. While they will remain visible, nothing will happen if you move a lord on them though.

Please, let me know if you encounter any issue.


If you want all treasures to spawn closer to your capital (especially if you are doing short/medium campaigns), use this version instead :
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2863029173


For more details on how this works :
- I divided the world in 7 regions and placed 7 possible marker locations in each region (check the attached screenshot to see the exact locations).
- When the treasures spawn, only 1 marker per region will be active to avoid situations where a big part of the world has no marker at all, or too many markers close to each other.
- Treasures are randomized as soon as you enter a campaign while the mod is active. It means that a specific marker on the map probably won't give the same item during another campaign if it shows up again.
- It's only possible to obtain these items when you move a lord on the marker to fight, it doesn't work with agents.

- If you play and reach turn 30 while the mod is active, an event message will inform you that the markers have been spawned. Otherwise if you load the mod on a campaign past turn 30, the markers will be spawned as soon as the game is loaded (no event message will show up this time).
- For now the AI can't interact at all with the markers. I could make them get the items too but I don't think it's interesting. At this point it would have been much easier to just add these items as generic random loot instead of having the whole marker system. So I don't think it's worth making the AI get the items too.

- You should be able to get all 7 of the items if you explore the whole map to find the markers during your campaigns.
- The army you have to fight to get the item is a mix of random chaos warriors and chaos daemons.
- The composition of the army scales with the number of turns with the army getting higher tier units at different thresholds : below turn 40, between turn 40 and 60, between turn 60 and 80, between turn 80 and 100 then above turn 100.

- Regarding game balance, as you can see these items are very powerful. However, the world is so big that you will rarely get more than 1 item during a short campaign and maybe 2 or 3 during a long campaign while playing normally. After playing a few campaigns with this mod, it's very satisfying to find a marker in the world because of the "rarity". Getting to them can sometimes require careful planning when it's in enemy territory and/or near enemy armies.


Immortal Empires Expanded is supported !
If you play an IEE campaign, an 8th marker along with an 8th item will be available.
I added an extra spawn location to each region and divided the east part of the map in 2 and added spawn locations in the new zones (see the attached IEE screenshot to see the exact locations).

The 8th item is a new one I created specifically for this mod, I called it "Armour of Despair". It's an improved version of the "Armour of Destiny".


Multiplayer
The mod is supposed to work fine in multiplayer but someone reported having crashes with it during an Immortal Empire Expanded campaign. I am not sure if a patch broke this or if it's specific to IEE. Other than that, how it works is that the markers should spawn at the same location for all players, only the first player who manages to beat a marker's fight will get its item.
111 件のコメント
☢Insanias☢ 6月17日 4時37分 
is there a mod version that spawns these in multiplayer and has them closer?
Pop000100 5月30日 11時50分 
Freiya Can I help you debug the freezing in multiplayer? I have two computers running warhammer. You just add the logging you want i'll freeze it send it to you
DudeChris33 4月13日 17時03分 
I am unable to retreat from the quest battles after seeing the enemy
bbbnn 2024年12月26日 17時19分 
I play multiplayer campaign. I cannot see the chaos treasure marks on the campaign map after turn 30+
Dragen Everchosen 2024年12月18日 23時05分 
Can only chaos faction find these items?
Pop000100 2024年11月20日 17時22分 
@Freiya The game stops responding when starting turn 30 in 3 player multiplayer we where playing IE not IEE.
ballxxx123 2024年11月1日 18時53分 
Can you have these event battle everywhere in the map as well with small minor reward
Freiya  [作成者] 2024年9月8日 3時15分 
@Kroksleiven, I don't have the issue, it could be a conflict with another mod...
Kroksleiven 2024年9月8日 2時47分 
The games crashes on the trigger of turn 30 now FYI.
Zach 2024年4月24日 8時32分 
Can the level of the AI Chaos Lord be raised? Was only level 3 in a battle for a treasure