Total War: WARHAMMER III

Total War: WARHAMMER III

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Warpmechs - Cyborg Skaven Units
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55.339 MB
8. sep. 2022 kl. 14:06
26. mar. kl. 10:53
31 ændringsbemærkninger ( vis )

Abonner for at downloade
Warpmechs - Cyborg Skaven Units

I 1 samling af Pwner1
Mods by Pwner1
70 genstande
Beskrivelse
*UPDATE*
Warmech packmaster to give regen to troops, he riders a special broodhorror and a brood horror RoR unit.

*UPDATE* New regiment of renown and texture for RoR armors. Power swords for shield variants.

*UPDATE*
Fixed commander animations and boosted stats to be based off warlord. Added banner to his back.

Adds 7 new elite units and one regiment of renown to the skaven roster.

here's some lore:
Skaven warfare usually amounts to throw more men at the battlelines, but at times no matter how many massed stormvermin regiments you throw at a ironbreaker battleline the enemy just will hold and the deathrunners that make a surprise attack cannot take a hit and live to stab another day. A project between Skryre and Moulder clans has been put into production, making a warrior rat like no other. The production of the warpmech trooper requires the skaven to forsake their usual method of producing many as possible unstable products that might work well enough and keep the costs down, but now is required perfection of biological modification and masterfully crafted wargear to see if the warpmech project succeeds. Individual stormvermin candidates are subjected to various enhancements of the flesh and implanting of mechanical parts and with further indoctrination and due t modification of their brain they are much braver and selfless than natural skaven. Candidates to the program hope to gain greater power and status, but they did not know how the process has left them dependent to the clan's engineers and packmaster to keep their bodies in working order. Thier warpstone reactors usually at combat mode last little more than an hour at a time before needing to be attended by skryre rats. Those whose conversion process has not been optimal are given role to operate specially made weapons like the portable lightning cannon. Those who have been broken in battle and repairing them is not considered worth the effort have their brains if they are in good condition implanted into a top-of-the-life augmented rat ogre bodies that came from a side project trying to replicate the infamous Ghoritch. Indeed the amount of cooperation and going against skaven principles has been great, but the science rats know that they can always take over after skaven have dominated the Old World.


1. Basic units is sword and shield variant with stats close to a chosen unit or my Warrior Saint unit from another mod.
The "basic" warpmech is armed with a blade similiar that warlock engineers use, considerably costly production lines are set up to mass produce what are normally expensive artisan weapons. Each warpmech's combat ability can rival even those of the albino council guards.

2. Halberd unit is anti large like you'd expect it to be. The power halberdiers specialize cleaving off limbs of monstrous warbeasts normal skaven would be too terrified to face.

3. Shredder fist variant has barrier and is an exceptional damage dealer.
More extensively modified troopers who have had their hands been replaced with modular stumps. They have more powerful warpreactors that produce a protective barrier, but their level of augmentation causes some mental instability in combat situations.

4. Warp lighting cannons works like a rattling gun team. Those that have been found flawed specimens who would be liabilities in regiments of warpmechs are put to use in using these bulky new warplighting cannons. Regular stormvermin gunners can not withstand the effects of radiation and shocking malfunctions of these weapons.

5. Manflayer are similiar to warpgrinders but are much more hardier in combat. Great anti infantry and have terror and dread aversion.

6. Ratnoughts are powerful melee monsters.
Although mental fortitude of warpmech trooper is essential to make these augmented rat ogres controllable and disciplined they are essentially shut down and storaged between deployments.

7.Fangleader on bonebreaker is great infantry support with rabble rouse and encourage, stats of a maxed warlord
Battlefield commanders whose minds have been enhanced that they process and calculate the battlefield and make masterful tactics.

8.Thingburners are unique wepon team with flaming ranged attacks.
Similiar technologies like used on the Teethbreaker ratling gunners these prototype weapons deliver exploding flaming projectiles.

9. Rat Rocketeers Halberd RoR with rocket firing capability.
Answer to the age old problem on the battlefield how artillery crews are easily dispatched by a good cavalry charge or being on the wrong end of enemy artillery. Their munitions are hard to produce so few regiments are formed.

10. Warpmech Packmaster. Specially trained warpmech trooper who has variety of substances and tools tokeep the fight going. They ride a new variety of brood horrors.

11. Foul-Fouls are results of clan pestilens working their craft on the new stock of giant rats.

Unique buildings and level 2,3 moulder buildings increase cap by one and 4 by another.

Thanks Stratovarius for the name suggestion.
205 kommentarer
Pwner1  [ophavsmand] 21. apr. kl. 2:20 
I changed names of the cards
Guts The Black Swordsman 20. apr. kl. 21:39 
@Pwner1 it is not that big of a problem, just breaks the immersion a bit, still the units models have no problem.
Pwner1  [ophavsmand] 20. apr. kl. 14:03 
Yea I never got around fixing that, figured no one used them simultaneously.
Guts The Black Swordsman 20. apr. kl. 11:42 
@Pwner1 the unit card seems to have some issue , if running with your war automaton mod , the unit card of those mods display for the skaven warpmechs.
Doriath 8. mar. kl. 8:26 
I just think they could have half as many models and still be at least twice as good as ratling guns
Pwner1  [ophavsmand] 7. mar. kl. 20:49 
Yeah, one of my earlier mods, my thought process was that why bother making this unit if it won't outclass the ratling guns by a big factor.
Doriath 7. mar. kl. 15:45 
Thingburners might be a little too broken, even for a special RoR. The sheer firepower it really awesome, but they might be better balanced with somewhere between 6 and 9 models, rather than 18. Currently each model packs like 6.5 times as much firepower as the RoR ratling guns, with longer range and just over half as many models, and while them being stronger than the existing ror is fine, I think they might currently go a bit too far.
Zenbobwe 3. mar. kl. 0:17 
love this mod, can you make a no unit cap add on?
Illegal FQ 18. feb. kl. 22:13 
Does this need an update atm?
GenezisO 11. feb. kl. 17:59 
could anyone make an SFO submod?