Total War: WARHAMMER III

Total War: WARHAMMER III

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Orc Big 'Un Archers
   
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Tags: mod
File Size
Posted
Updated
1.459 MB
16 Sep, 2022 @ 8:11am
18 Jan @ 2:10pm
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Orc Big 'Un Archers

Description
This is a remake of my identical mod from Warhammer 2. It adds both normal Big 'Un archers and a savage version, with roughly equivalent stats.

What is this?
A mod that adds a pair of new units for all Orc factions - a Big 'Uns variant using longbows for both normal and savage orcs. While slow-firing and inaccurate, they pack a punch - and even have a scrap upgrade that gives them slightly better armor-piercing potential and a bonus versus large targets. While still not something that's going to outshoot a proper, disciplined force of archers, they make up for it in sheer size - and being able to dropkick a horse if cavalry tries to flank them counts for something.

The units benefit from most techs and skills for both Arrer Boyz and Big 'Uns, which I may adjust if it stacks too well and makes them overpowered.

Is it lore friendly?
Probably not? I mostly made it to try out animation editing, and because I wanted a cool unit for my Azhag campaign I was playing at the time.

But I'd like to think it isn't lore-unfriendly, either. After all, some orcs do practice the bow - and who's to say some enterprising Big 'Un wouldn't do so as well, albeit with an appropriately oversized weapon?

Is it balanced?
I think so! It may be a longbow with impressive range and high damage, but it's still an Orc ranged unit - it won't outshoot better, more professional ranged units of other factions, and it certainly won't define your playthrough. It's more of a nice bonus for Azhag or any other Orc army that might want to shoot some big arrows at things. I may tweak them to be more Bigga, particularly in sound and impact if I can figure that out.

It's balanced for vanilla specifically, not SFO or other overhauls.



With thanks to Da Modding Den, for their assistance while I tried to puzzle out how to mod bows.
35 Comments
Consaibot1 18 Jul @ 6:18am 
These guys work with Azhag's skill to give Orc Boyz and Big 'Unz Vanguard Deployment?
lwhのsama 9 May @ 6:58am 
中文补充注释:steamthumbsup::steamthumbsup::可以吃到废料升级,ai也可以招募——兽人大只佬弓箭手
Hydrall  [author] 18 Jan @ 2:10pm 
I don't know about the Black Orc Arrers mod, but I've fixed it for this one. Just some new unit sets I didn't catch.
Ginger_Chris 18 Jan @ 12:49am 
Hi, Both this mod and the Black orc Arrers mod don't seem to work with Gorbads 'shootaz to da back' skill. More than likely something odd about that particular skill as all his other skills seem to 'see' the new units.
Hydrall  [author] 23 Dec, 2024 @ 9:32am 
I believe it should be properly updated to the latest DLC, although the only thing I noticed wrong was some scrap upgrades. I don't have time to test too deeply over the holidays.
Sturmlied 11 Oct, 2024 @ 9:57am 
great!
KennyKen11B 2 Sep, 2024 @ 6:21pm 
thank you
Hydrall  [author] 21 Aug, 2024 @ 2:18pm 
Should be fixed, now.
Ginger_Chris 21 Aug, 2024 @ 9:01am 
Hi, The newest patch (with the added Greenskin units) causes the mod to Crash to Desktop.

The error is:
The following mods cause a crash to the Database: hydbigarrers.pack
The first invalid database record is
wh3_default_land_ranged_infantry_main_light_backlineorc_arrer_big in table cdir_military_generator_unit_qualities_tables and pack file hydbigarrers.pack
Hoo the fool 5 May, 2024 @ 8:20am 
It still shows outdated at Total War Launcher. Could you check it out?