Total War: WARHAMMER III

Total War: WARHAMMER III

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Landmark Spawnings
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101.344 MB
20 sep, 2022 @ 5:49
7 jan @ 3:52
12 ändringsnotiser ( visa )

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Landmark Spawnings

Beskrivning

This Mod adds 15 new unique blessed spawn units for the Lizardmen with unique abilities, stats, traits and appearances and is themed around the landmark which grants them. Each one is tied to a different landmark, the corresponding unit will spawn upon completion of the landmark then with a 5% chance each turn after. The number that spawn at a time depends on the tier of unit. 1 of each unit will be added to the settlement garrison when the landmark is constructed. The mod will work for all Lizardmen factions, including modded ones

Locations
  • Beacon of Dawn - Ziggurat of Dawn - Solar Guard
  • Golden Tower of the Gods - Golden Tower - Gilded Guard
  • Plateau of the Fallen Gates - Fallen Gates - Gate Guard
  • Temple of Mists - Xlanhuapec - Mist Guard
  • Temple of the Eclipse - Tlaxtlan - Luna Guard
  • Vaults of the Old Ones - Itza- Eternal Guard
  • Chameleon Shrine - Axlotl - Tlazcotl's Chosen
  • Blessed Incubator - Hexoatl - Caxuatn's Riders
  • The Emerald Pools - Itza -Emerald Scales
  • The Chamber of Visions - Chamber of Visions - Seers of Sotek
  • Serpent Lairs of Sotek - Quetza - Spears of Sotek
  • Shrine of Birds - Oyxl - Wing's of Tepok
  • Stellar Pyramids of the Southern Skies - Hexoatl - Star Chamber Veteran
  • Sanctum of Quintex - Ancient City of Quintex - Quetli's Teeth
  • Buried Caravanserai - Great Desert of Araby - Sand Scales
  • Huatl - The Awakening - Sea Salamanders



Solar Guard (Temple Guard)

Flame attacks and fire resistance

Gilded Guard (Temple Guard)
higher armour and better shields

Gate Guard (Temple Guard)
Anti infantry Temple guard with frenzy and increased attack

Mist Guard (Temple Guard)
Vanguard and stalk

Luna Guard (Temple Guard)
Magic attack and spell resist

Eternal Guard (Temple Guard)
Ethereal Temple Guard

Tlazcotl's Chosen
Chameleon Stalkers with a powerful poisons ranged attack

Caxuatn's Riders
Skink Shock Cavalry, with a bound net ability and huge speed

Emerald Scales
Regeneration and increased HP

Eyes of the Desert
a bound sandstorm ability that recharges in combat

Spears of Sotek
Skink Cohort with a Special poisoned ranged and melee weapon

Wing's of Tepok
Terradon Riders with a bound healing bombardment

Star Chamber Veteran
A unique Carnsosaur that calls down a meteor shower around it

Quetli's Teeth
Kroxigors with regen in combat

Seers of Sotek
Skink Cohort with magic javalins and magic attacks

Sea Salamanders
Salamnders with regen in water



Nakai gets these units if his vassal the defenders of the great plan control the settlement with the landmark.

Thanks
Groove Wizard - Remaking/Fixing the spawning script
Rhox - Improving the scripts and adding Nakai script

Feedback
If you have any suggestions or spot any bugs feel free to leave a comment below.

Submods
Radious
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2871980896

SFO
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2987485766

Favour of the old ones
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2872963308&searchtext=landmark+spawning

Translation Mods
Chinese
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2987485737

French
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3040773915

Rus
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2995439139

FAQs
Q: Is this compatible with other Landmark mods
A: Yes but the new landmarks will not have new units

Q: Does this work with Nakai?
A: Yes! Thanks to Rhox

Q: are the units available to the AI?
A: yes, in the same way as they are to the player
226 kommentarer
Grimgor 2 jul @ 5:56 
is this mode working?
Sean 15 feb @ 5:42 
Slight issue, was playing as Karl Franz and fired rocket battery at a unit from this game.
They mist
:D
:D
Horus Silverwolf 10 jan @ 0:34 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3404386211
it's back on there, let me know when it's no longer needed... i'm not the author after all, or my conscience will bite me :)
Thom  [skapare] 9 jan @ 23:26 
Yeah can for me
Horus Silverwolf 9 jan @ 20:41 
just in case i still have the mod files, could return it to the workshop if someone needs it and the author doesn't mind.
Thom  [skapare] 9 jan @ 12:02 
Damn sorry
DerJan 9 jan @ 11:59 
Well poop, I had been using the stop-gap mod and since that is now gone, I can't continue my 90+ turn epic Gorbad campaign. Rats... ;(
Horus Silverwolf 8 jan @ 11:38 
I deleted my temporary support thread with the mod, thanks a lot for the update.
Thom  [skapare] 7 jan @ 3:53 
ive done a little update to stop is crashing but not sure if theres some stuff im overlooking
Draciel 28 dec, 2024 @ 15:21 
any news on when an update might be out cause this is my favorite mod and i'd like to use it again