DayZ
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GSC Gameworld Assets
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Type: Mod
Mod Type: Environment, Props
File Size
Posted
Updated
7.583 GB
26 Sep, 2022 @ 11:11am
8 Jan, 2024 @ 5:06am
20 Change Notes ( view )

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GSC Gameworld Assets

Description
GSC TERMS!

1. The third party software (e.g. EULA of the game where you wish to implement GSC assets) allows you to use third party assets.

2. Such mods/maps must at all times remain non-commercial.

3. It must be evident that your project is not official, has no connection to GSC. This may be implemented by showing the messages on the greeting page of the map/server/launcher/loading screens or by other means that would allow the user to clearly understand that. Something along the lines “This mod/map is based on the S.T.A.L.K.E.R. universe and its assets which are created and fully owned by GSC Game World studio. This is fan made creation and it has no affiliation to GSC Game World Studio”

4. It must contain links to our store pages, where the user could purchase the original games from which the assets are borrowed. If the links are prohibited for any reason, a QR image leading to something similar and describing what it does could suffice.

5. It must at all times follow the remainder of the Guidelines, which mean no nudity, defamation and other prohibited, offensive content or damaging the reputation of GSC and so on.

Please note, that this is not a license of any kind, we are not waiving any of our rights regarding our assets and not specifically granting you any, except as described in EULA and Guidelines.

https://steamhost.cn/franchise/stalker
www.bohemia.net/community/licenses/dayz-end-user-license
https://steamhost.cn/subscriber_agreement/


Over 250+ Imported Stalker Buildings, all content is owned by either Bohemia Interactive or GSC Gameworld.
Fixes to nearly all remaining assets, only a few more remaining.

JUPITER PLANT DAYZ EDITOR FIX HERE - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3038290111

ALL CHANGES:
- Added - 5x Ladders to Darkvalley_base_building4_1
- Added - 3x Ladders to Rostok_wild_building10
- Added - Marshes_structures_13 Door open/close animations
- Added - Military_building43 Gate open/close animations

- Fixed - 2x Ladder bugs in Deadcity_building8
- Fixed - Stairs Placement in Dead City

- Updated Textures - Agroprom_basement
- Updated Textures - Rostok_wild_building25_3
- Updated Textures - Rostok_wild_building27_1 - 2
- Updated Textures - Jupiter_Building_anom1_1 - 4
- Updated Textures - Jupiter_Building_33_terr1 - 4
- Updated Textures - Darkvalley_base_building4_1
- Updated Textures - RedForest_building9terrain_1 - 6
- Updated Textures - RedForest_building11terrain_1 - 4
- Updated Textures - Darkvalley_gas_station_baks
- Fixed Agroprom_underground_9 to 13 - Collision, Ladders, Step/Bullet Sounds, (number 11 got a new texture).
- Fixed Agroprom_underground_11_proxy1 - Ladders where hanging off. Re-attached them to the wall so we can use them in the parent model
- Added Doors and Doorways to agroprom_underground_3, 14 and 2
- Replaced Textures in most agro_underground assets
- Replaced Texture escape_spline_terrain
- Replaced Texture escape_village_dugout_spline
- Replaced Texture Escape_village_traidershelter_spline
- Replaced Texture Jupiter_Overpass_28
- Replaced Textures Escape_tunnels_terrain_1 to 7
- Replaced Textures Escape_tunnel_marshes1 and Escape_tunnel_marshes4
- Replaced Textures Escape_underground_x2_terrain_1 to 10
- Added 2x New cooking pots Land_Y_CookingPot and Y_CookingPotItem (land class for mappers Item class for player/economy)
- Added the animated lights light_lamp2 - 4 (lights are for your bunkers/labs/sids/dugouts) (scripts in dz_yanova_scripts.pbo)
- Fixed Jupiter_Overpass_2 large gate animations/sounds
- Fixed Agroprom_shahta (Fake agroprom lab entrance) Ladders/Textures
- Fixed Agroprom_underground_6 - hole in wall collision
- Fixed Agroprom_Underground_11 - Invisible wall in doorway
- Fixed Agroprom_underground_14 Collision, Footstep/Bullet Sounds and Ladders.
- Fixed Agroprom_underground_1 to 8 Collision, Footstep/Bullet Sounds, Ladders. Fan animations.
- Changed Model Textures. (If you are pulling models make sure you also take the new dz_yanova_textures.pbo or you will have issues)
- Fixed Agroprom_underground_14 Collision, Footstep/Bullet Sounds and Ladders.
- Fixed Agroprom_underground_1 to 8 Collision, Footstep/Bullet Sounds, Ladders. Fan animations.
- Changed Model Textures. (If you are pulling models make sure you also take the new dz_yanova_textures.pbo or you will have issues)
- Fixed Jupiter_Overpass_23 to 28 Collision, Doors, Ladders Animations, Footsteps, Bullet Sounds
- Fixed Cooking Config
Popular Discussions View All (2)
2
7 Sep, 2024 @ 10:17pm
Mapgroupproto
OGskystrider
0
29 Mar @ 9:49pm
how do i add this to my community server?
auxvry
103 Comments
22222 12 Jun @ 4:37am 
приветствую можно использовать ваш мод на своем сервере
Endergoth 2 Jan @ 2:49am 
Thx. I joined his discord. Today I've exploded again when player went through building I've added. So waiting and praying this to happen. Warmest greetings, Endergoth.
[DΞLTΛ] 7 Dec, 2024 @ 10:07pm 
@Endergoth Harks project will come out at some point, join his discord to keep an eye on it.

@Stryker All of these assets were ripped from the games which GSC allows for the original trilogy of games. They do not allow it for S2, so someone would have to model every S2 asset by-hand to include them in a pack. That is about 10x the amount of work and is unlikely to happen any time soon.
Stryker 24 Nov, 2024 @ 3:45am 
I know your not working on this mod, but will you be working on a new GSC gameworld asset pack for the assets in STALKER 2?
Endergoth 19 Nov, 2024 @ 12:25pm 
Harkness will you one day publish your work?
Harkness (Harks Modding)  [author] 17 Nov, 2024 @ 10:38pm 
Please be aware that i am not longer updating this mod or working on the models. You can repack it sure but alot of these shitty russian models are made very poorly and will crash your clients on many times due to the stupidity of the original creator failing to make his models the correct way how dayz wants. Iv already fixed hundreds and hundreds of them but its a never ending battle so instead iv now decided to stop work on them all together and make them myself the correct way.
Garageman 7 Nov, 2024 @ 2:35am 
@OGskystrider, may I kindly as to repack your asset mod? Credits will be given.
AlphaSquidz 28 Oct, 2024 @ 11:50pm 
@OGskystrider thank you very much :D
OGskystrider  [author] 28 Oct, 2024 @ 11:29pm 
@CHINOROBACUENTAS
@Dark Master
@AlphaSquidz
@HypJoDaCoder

Thanks for asking, make sure to give credit to GSC as well for their content from the original games!

No Problem <3
AlphaSquidz 25 Oct, 2024 @ 11:47am 
@OGskystrider permission to repack your beautiful and lovely mod pack with credit?