RimWorld

RimWorld

784 ratings
Appliances Expanded
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
2.615 MB
29 Sep, 2022 @ 7:24am
23 Jul @ 12:28pm
29 Change Notes ( view )

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Appliances Expanded

Description

What was initially an expansion on available Chemfuel appliances, evolved into a much larger mod to expand your base capabilities.
Hope everyone enjoys.



Like my ideas ? you can buy me a coffee :D

[ko-fi.com]



































-Why does it need Vanilla Expanded Framework?
*Because i am using code from it to make even the vanilla appliances.

-Dont like Syhthread or Neutroamine production ?

*Instructions :
Go to your steam folder and follow this path:
\Steam\steamapps\workshop\content\294100\2869098359\Patches and delete the refine Synthread and Neutroamine patches ( witch one you want to disable )

-Dark light Versions of the lights?
*Coming in a future Update.

-CE compatible?
*Sir this is a Rimworld’s we don’t do CE patchs here please kindly contact them for such things , this is a family restaurant after all.

-Balance seems off ?
*Please feel free to give feedback.


Special thanks to Noisy Koi for the support and feedback he gave without it part of this mod would not be possible.

Credits: Scorpio ( Direction + XML ) , Taranchunk (C#) , Sir Van ( Art + Info-graphics ), Argon (Art + XML)


Popular Discussions View All (8)
7
16 Feb @ 1:01am
Error with royalty room rank requirements.
Emberbuck
2
25 Sep, 2024 @ 8:24am
Scorpio Please Add Missing Appliances?
Deadmano
2
18 Jan, 2023 @ 11:25am
Conflict with VFE: Power
✶ Fitz001 ✶
353 Comments
Renegaiden 15 Aug @ 12:24am 
Any possibility that the chemfuel wall lights could get the placement treatment that vanilla electric wall lights have? Mildly inconvenient that I can't have two chemfuel lights on the same meter of wall, even if they're on opposite faces.
Spunky McGoo™ 14 Aug @ 1:05pm 
i feel like chemfuel turbines, when combined with chemfuel expanded, should consume like 10x more fuel
Dealer Mangan 10 Aug @ 5:49am 
Darklight Chemfuel Brazier uses normal fire texture instead of blue one.
Winchi <Ꙃ> 9 Aug @ 2:01pm 
ye, chemfuel post is broken.
Cynder Tamarack 8 Aug @ 10:26pm 
The soup pot is broken. there's no button or bill list to load uncooked soup into it for cooking
Reaver 4 Aug @ 3:46pm 
Honestly saw this and decided to get rid of Helix. That mod feels like a fuel source that didn't need to be that needlessly complicates the resource pool and doesn't have much in the way of compatibility with other mods or the DLC.
WJSabey 2 Aug @ 7:57am 
Also I notice that there's one thing conspicuously missing if we want to go with chemfuel infrastructure instead of electric; no chemfuel-powered refinery. Seems like an oversight.
WJSabey 2 Aug @ 7:48am 
@Happy
I don't think you understand how a turbojet works. It's explicitly in internal combustion engine that injects fuel directly into the airstream, it needs liquid fuel. You can abstract "generator" to be a solid-fueled external combustion engine, or "turbine generator", which could be a steam turbine, but not a turbojet.
Coolchilion 1 Aug @ 11:01am 
I can corroborate that I am affected by the same issues as @talias and @userrr3
Uncle Jack Hughes 30 Jul @ 9:27pm 
Hey, awesome mod. Been using it since 1.4. I see there are some retextures for the chemfuel tanks in the textures directory, but they don't work in game as they seem to be in the `buildings` instead of `building` directory. It may be intentional, but just wanted to check. Thanks again for all of the work on this mod.