RimWorld

RimWorld

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Appliances Expanded
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Mod, 1.3, 1.4, 1.5, 1.6
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2.615 MB
29. zář. 2022 v 7.24
23. čvc. v 12.28
Poznámky ke změnám (29) – zobrazit

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Appliances Expanded

Popis

What was initially an expansion on available Chemfuel appliances, evolved into a much larger mod to expand your base capabilities.
Hope everyone enjoys.



Like my ideas ? you can buy me a coffee :D

[ko-fi.com]



































-Why does it need Vanilla Expanded Framework?
*Because i am using code from it to make even the vanilla appliances.

-Dont like Syhthread or Neutroamine production ?

*Instructions :
Go to your steam folder and follow this path:
\Steam\steamapps\workshop\content\294100\2869098359\Patches and delete the refine Synthread and Neutroamine patches ( witch one you want to disable )

-Dark light Versions of the lights?
*Coming in a future Update.

-CE compatible?
*Sir this is a Rimworld’s we don’t do CE patchs here please kindly contact them for such things , this is a family restaurant after all.

-Balance seems off ?
*Please feel free to give feedback.


Special thanks to Noisy Koi for the support and feedback he gave without it part of this mod would not be possible.

Credits: Scorpio ( Direction + XML ) , Taranchunk (C#) , Sir Van ( Art + Info-graphics ), Argon (Art + XML)


Populární diskuze Zobrazit vše (9)
7
16. úno. v 1.01
Error with royalty room rank requirements.
Emberbuck
2
25. zář. 2024 v 8.24
Scorpio Please Add Missing Appliances?
Deadmano
2
18. led. 2023 v 11.25
Conflict with VFE: Power
✶ Fitz001 ✶
Počet komentářů: 355
Luckspeare před 10 hodinami 
2 red errors produced in build with the following mods, in this order: VE Framework, Vanilla Chemfuel Expanded, Vanilla Chemfuel Expanded Unofficial Expansion, Appliances Extended.

[Appliances Expanded] Patch operation Verse.PatchOperationFindMod(Vanilla Chemfuel Expanded) failed
file: C:\Games\Indiv\Rimworld\Mods\2869098359\Patches\RefineNeutramine.xml

[Appliances Expanded] Patch operation Verse.PatchOperationFindMod(Vanilla Chemfuel Expanded) failed
file: C:\Games\Indiv\Rimworld\Mods\2869098359\Patches\RefineSynthread.xml

More details posted and log posted in Discussions section.
thesoupiest 18. srp. v 9.29 
Are these more efficient than burning chemfuel in a generator and running an electric version of the same appliance?
Renegaiden 15. srp. v 0.24 
Any possibility that the chemfuel wall lights could get the placement treatment that vanilla electric wall lights have? Mildly inconvenient that I can't have two chemfuel lights on the same meter of wall, even if they're on opposite faces.
Spunky McGoo™ 14. srp. v 13.05 
i feel like chemfuel turbines, when combined with chemfuel expanded, should consume like 10x more fuel
Dealer Mangan 10. srp. v 5.49 
Darklight Chemfuel Brazier uses normal fire texture instead of blue one.
Winchi <Ꙃ> 9. srp. v 14.01 
ye, chemfuel post is broken.
Cynder Tamarack 8. srp. v 22.26 
The soup pot is broken. there's no button or bill list to load uncooked soup into it for cooking
Reaver 4. srp. v 15.46 
Honestly saw this and decided to get rid of Helix. That mod feels like a fuel source that didn't need to be that needlessly complicates the resource pool and doesn't have much in the way of compatibility with other mods or the DLC.
WJSabey 2. srp. v 7.57 
Also I notice that there's one thing conspicuously missing if we want to go with chemfuel infrastructure instead of electric; no chemfuel-powered refinery. Seems like an oversight.
WJSabey 2. srp. v 7.48 
@Happy
I don't think you understand how a turbojet works. It's explicitly in internal combustion engine that injects fuel directly into the airstream, it needs liquid fuel. You can abstract "generator" to be a solid-fueled external combustion engine, or "turbine generator", which could be a steam turbine, but not a turbojet.