Total War: WARHAMMER III

Total War: WARHAMMER III

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Vampire Coast Unit Pack
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Tags: mod
File Size
Posted
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625.565 KB
5 Oct, 2022 @ 10:39pm
9 Jan @ 3:02pm
7 Change Notes ( view )

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Vampire Coast Unit Pack

Description
Units:

Depth Guard (Shields) - Trades damage for better holding ability over base Depth Guard.
Depth Guard (Pistols) - Better for skirmishing or flanking, but still decent in melee.
Zombie Pirate Gunnery Grenadiers - Like Skaven mortar team, does more damage at the cost of armor piercing.

Enjoy this mod? You can show it by clicking the thumbs up button! Steam's star rating is kinda weird and more thumbs = more stars. Knowing people appreciate our mods really helps modders keep going and do more.

FAQ:

Q: Do your units benefit from skills and technology?
A: You bet! Except ones from other mods. Maybe.

Q: Save game compatible?
A: Safe to add, likely not safe to remove (same goes for any unit mod) so I would recommend creating a save before hand in case you don't like the mod. Which would be crazy cause its balanced and awesome!

Q: Can you add/remove a unit?
A: I couldn't keep up if I did that for every request, but if I see a lot of people asking to remove units I will make a guide on how. As for adding, post your idea in the comments and I'll see if I like it, but no promises.

Q: Compatible with ??
A: Should be. Does not change any vanilla assets.

Q: Can you make a version for ??
A: Probably not sadly. I don't use any overhauls.

If anyone finds any bugs or something that conflicts with what the FAQ says, please contact me and I will try to fix as soon as possible!

Notes: These were made in and balanced for Wh2, then ported to Wh3. A lot of things such as unit stats, lord traits, technology, etc remained the same between games. However if you see these units unaffected by one of the changes in Wh3, just let me know and I'll fix it.

Permissions:
Anyone is free to use my units in their mods, make overhaul versions, or updated versions if needed and I can't be reached. All I ask is that you credit me and add a link to the original mod page.

Donations:
I will always support free modding, but I will also support supporting modders! You can always provide us with encouragement, thanks, or a drink via PayPal. Any amount is very appreciated, but so is just enjoying our work and providing us valuable feedback to improve it. paypal.me/SteelBlood



BEFORE YOU COMMENT!

I cannot respond to any "update plz" comments. Unit mods like this very, very rarely, ever need to be updated. A mod saying it is out of date does not mean it is broken, it just means the game has been updated more recently than the mod has. However if an update actually does break something, I will be happy to fix it.

When requesting an update, please give a description of your problem so I know where to start looking to fix it.

Troubleshooting:
Try to recreate the problem with ONLY this mod enabled. If problem persists, please describe and I will try to help best I can.
57 Comments
MVGkaiser 6 Apr @ 2:19pm 
update?
SteelBlood  [author] 9 Jan @ 3:08pm 
Finally got around to the balance update. Depth guard stats have changed, overall buffs, though the pistol version doesnt do as much AP as it used to, since it didn't make sense compared to similar units. They did gain fire while moving as they should of had though.

All units should* also be recruitable by allies now.
SteelBlood  [author] 5 Jan @ 10:05am 
Sadly I my vanilla game is broken right now so I couldn't tell you. If you can start your campaign with the mod enabled, you should be fine.
Lee Perry 5 Jan @ 8:35am 
need updatre 6.0 or still works?
SteelBlood  [author] 4 Jan @ 7:23am 
Probably not the right place to ask, but if you use the custom wh3 launcher, there should be an option to disable certain units from mods last I checked.
theoddassity 4 Jan @ 12:13am 
Anyone aware of any mods that add single units to VC like just some pistol/rifle infantry/cavalry? Got too many mods adding the same thing over and over or only see what I want for vamp coast...
⎛⎝Wafelkowiec⎠⎞ 8 Oct, 2024 @ 1:20pm 
Thanks! You're GOAT.
SteelBlood  [author] 8 Oct, 2024 @ 10:31am 
I'll add it to the list, It's a long list though so good chance it'll be awhile.
⎛⎝Wafelkowiec⎠⎞ 8 Oct, 2024 @ 9:32am 
Any chance for giving pistol variant shoot on the move? I'd love for them to be able to shoot a salvo or two before going in melee.
Smoking Cat 24 Aug, 2024 @ 12:16pm 
:P sounds nice, I like my One-Eye Jack Zombo, since I think about that xD