Source Filmmaker

Source Filmmaker

450 ratings
Advanced TF2 Characters | New Flexes
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Universe: Team Fortress
Model
Models: Character
Tags: SFM
File Size
Posted
Updated
107.005 MB
8 Oct, 2022 @ 9:58am
28 Jan, 2023 @ 6:40pm
4 Change Notes ( view )

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Advanced TF2 Characters | New Flexes

Description
This addon contains all of the TF2 Mercenaries, with lot of new flexes! You can change the shape of their heads to make a different style characters or just make their faces cursed as hell 💀

To find my models in SFM just try search for by "adv_" prefix.
To find movie version model in SFM just try search for by "adv_mov_" prefix.
All advanced flexes are located in "unknown" group.
If models was "broken" after update, right click the model go to 'Utilities' and click 'Reattach To Model'.

Those models also have new Bodygroups so you can turn off: (For "movie" version you can disable any body parts)
  • Heavy: Bullets
  • Medic: Glasses
  • Sniper: Glasses and Little Pocket on the chest

Those models also have phonemes and some missed high quality textures!

I created those models at the end of 2021, and I was fixing them a lot. I deleted all of the unused flexes, added lot of useful flexes, changed the names of them and order in a list, so you will know what to do when you'll see those models for the first time!

Some deep details: Did you know, that wrinkle and stretch maps on Character's faces are built into those models? To do this I took the original .DMX files from Source SDK folder, but those models was very old! So I converted the last models from TF2 game to .SMD, and using it - created my own .DMX files with wrinkle and stretch maps in it! So all the default flexes are stored in .DMX files, but my new flexes are stored in .VTA files! So in .QC file it looks like I used .DMX models as the default, and then I added new flexes with .VTA files on the top! So the process of adding new flexes was not that hard, but being able to make stretch wrinkle map work, and add glowing teeth into my models - was the hardest thing. And only with the huge help of "Maxxy" I finally made it work!

Creator: Eltorro64Rus
Port: Evan Purr

Huge thanks to:
Maxxy - helped to finally make it work after a week of nothing
CrazyScoutFIN - Alpha and Beta tests and lot of fun with faces he made

(If someone want get back models before latest update for some reason):

Previous Version [drive.google.com]
All Old Versions [drive.google.com]

Enjoy C:
Popular Discussions View All (5)
5
22 Jul, 2024 @ 4:07am
Bugs
Evan Purr~
5
23 Jun, 2023 @ 6:35pm
Haha The Post Your Art Zone
Fullcaber
1
9 Jun, 2024 @ 1:17pm
NOT WORKING
Do Not Kill Me
110 Comments
Tobasco Sourcᴱ 12 Jul @ 12:45pm 
not sure why but image 4 reminds me of goob from meet the robinsons
Burger Eater 3 Jun @ 10:08am 
is scout not supposed to have a tongue or am i doing something wrong? thank you
Heavy Mafia 28 Mar @ 2:40pm 
pretty sure im being stupid but i cant get this to work, the models or whatever shows up isnt, is there something im missing
gerald 23 Feb @ 12:52pm 
hamburger
NanakoKaija 1 Feb @ 12:38pm 
I could make some whacky shit with this
Fullcaber 22 Dec, 2024 @ 2:54pm 
is there a way to make the face sliders not so agressive?
Fullcaber 21 Dec, 2024 @ 4:22pm 
honestly wish the face morpin was as clean as in gmod so much clipping sometimes :C
JumpiestGrain 1 Oct, 2024 @ 1:48pm 
why are the zombie and uber heads wireframed? they're just the heads but formed by white triangles
Y0BAM0S 4 Sep, 2024 @ 11:27am 
yo dudes i need help
im trying to pose the fecas with beard but the beard stays still it doesnt moves with the face how do i fix it?
voyage 1 Jul, 2024 @ 7:59pm 
phonemes no work :(