Stellaris

Stellaris

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Orbital Ring Buildings [OBSOLETE]
   
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1.135 MB
19. okt. 2022 kl. 3:16
17. nov. 2023 kl. 18:47
13 ændringsbemærkninger ( vis )
Du mangler DLC for at kunne bruge dette emne.

Abonner for at downloade
Orbital Ring Buildings [OBSOLETE]

Beskrivelse
Updated to 3.10

I am no longer maintaining this mod
Sorry, I don't have the time and dedication to maintain this mod. Luckily, someone agreed to adopt it and will be keeping an up to date version here.

Feature Overview
This mod extends functionality of orbital rings in a vanilla-friendly way.

It adds the following buildings:
- Microgravity Research Labs: increases researcher output for increased upkeep
- Strategic Orbital Resource Depot: boosts exotic resource production for increased upkeep
- Orbital Coordination System & Organic convenience infrastructure: increases unity job output for regular machines and rogue servitors
- Orbital Surveillance Hub: reduces crime.

It changes the following planetary buildings:
- Research Institute on ringworlds additionally provides the same bonus as Microgravity Research Labs

It also makes maintenance hub (+1 amenities from maintenance drones) available to hive minds

Finally, this mod adds a few orbital ring modules:
- Orbital habitat module: grants flat housing bonus
- Orbital infrastructure depot: grants flat amenities bonus
- Solar panel network: works exactly like the one for regular starbases

Compatibility
This mod doesn't override any vanilla files, but does change some buildings and economic categories. Mod conflicts are unlikely and load order shouldn't matter. Please, feel free to report any issues you encounter.
The mod Space Elevators has in-built compatibility with the buildings from this mod.

Special thanks
Skyhy for the idea and original implementation
Legit-Rikk for ideas for some extra buildings and modules

[discord.gg]

Check out the other mods I made!

Event Autodismiss Fix
Orbital Ring Buildings
Treat Habitats Like Ringworlds
Real Machine Name Lists
Visible Planetary Shields
42 kommentarer
Battlespark 17. feb. 2024 kl. 19:12 
thanks for all the hard work man!
Gilten 10. feb. 2024 kl. 7:32 
You forget to remove the 30_orb_research_buildings files. With the new leaders system, this file is outdated. I think. Maybe.
borsk  [ophavsmand] 27. nov. 2023 kl. 20:17 
Gigastructures are not my intellectual property, it wouldn't be right to just rip features out of it. You could ask gigas devs to make their modules as a separate mod, they are the only ones who can
Make 19. nov. 2023 kl. 11:25 
Greetings. I really like your mod. I have a small request. Playing gigastructures, I found a technology there that allows you to build structures in the cells of the orbital rings that increase the max number of districts of a CERTAIN type on the planet.

Below I attach a disk with screenshots of buildings and technologies that open them.

So, about the request. Could you transfer these buildings to your mod, or create a separate modification for this?

https://drive.google.com/drive/folders/14Bh827yZj14WsuVafI9tyBh0Pf7Rzlcm?usp=sharing
Mumm-Ra 19. sep. 2023 kl. 18:39 
awesome
Rahl81 17. sep. 2023 kl. 3:37 
Thanks...this is how it has to be done with every game update (I know it can be annoying...but it has to be done to avoid creating confusion even if the mod still works...the compatibility version of each mod goes updated every time...I have +100 translation mods and often there are no changes but I always update the mod version so as not to be incompatible with the base game version.)
borsk  [ophavsmand] 17. sep. 2023 kl. 2:44 
I uploaded an update that only changes mod version to avoid any further confusion
borsk  [ophavsmand] 17. sep. 2023 kl. 2:32 
yeah, I verified that it still works perfectly fine in the new version, so no changes are required
Rahl81 17. sep. 2023 kl. 1:25 
@ borsk hi, on the mod page you write that it is updated to 3.9 but the last upload was on 14/05 and therefore still for version 3.8...
borsk  [ophavsmand] 2. aug. 2023 kl. 19:23 
@Maschinenmenschv gigastructures don't add buildings, they add modules. Well, last time I checked they had modules that increase max mining/generator/farming districts. But I'm willing to believe they might've changed that since I checked