RimWorld

RimWorld

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Edo Themed Expansion
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
28.356 MB
23 Oct, 2022 @ 12:20am
11 Jul @ 2:24pm
15 Change Notes ( view )

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Edo Themed Expansion

In 2 collections by Hei
Hei's Samurai Related Mods
6 items
Edo Themed Expansion Community patches, translations and add-ons
12 items
Description
Forewords

This is the last time I upload this as a separate mod, I promise. I only do this because I had worries about the differences in code and textures from 1.3 to 1.4, and feared the issues it would cause.

These issues aside, a great deal of work has been put into overhauling the textures of Edo Themed Expansion, and I would like to give thanks to Sovereign, who reworked a great deal of textures for the mod and helped me out with the update.

Let's talk shop about this update, it was originally supposed to be a texture overhaul and content update, but biotech threw a wrench in those plans, after some thought I decided it would be best to split the texture and content update into two separate updates, as to rush a functional version out for 1.4.

As it stands the texture over haul is roughly 95% complete, a few textures still need overhauls and will be done in the coming weeks. After that the new content will begin.


All previous translations or add-ons SHOULD still work, for the 1.3 legacy version they will require an update for the id, as the legacy version now uses the id "Heis.Edo.Themed.Expansion.Legacy.1.3"

Content

Over 20 new weapons and Armor pieces

Custom hair styles

Bamboo Forest Biome

New building and furniture options

New food types

Proper names

Custom settlement bases.




Translation patches

German
Deutsche Übersetzung by Tausret

Chinese
中文翻译 by MZM_GOW and GratuitLancer

Japanese
日本語訳 by Lucifel

Russian
Русская Локализация by праймал бист ники

if anyone makes a translation patch just leave a comment and I'll include a link.


Recommend to use with these mods

T's Samurai Faction, My mod contains a number of redundant weapons, if that bothers you use My redundancy removal patch

Both T's Samurai faction and Eastern Armory add similar sets of armor, but the eastern armor has extra ones. I believe T has a patch for removing the redundant items.

Erin's Japanese Furniture

Velcroboy's Japanese Revival

Dub's paint shop also works nice with the Kimono.

UNAGI Japanese Assortment 鰻の和風箱 If you are looking for more clothing I recently came across this one as well.

F.A.Q

Can I disable the Bamboo forest biome?
Yes, Edo themed expansion makes use of Vanilla Expanded Frameworks toggable patches, so you can tick on the "Edo Themed Expansion: Biome Removal" patch to remove the bamboo forest, although it requires a game restart to take effect. Go to the end of the images for a visual demonstration on how to do this.

For 1.6+, Edo themed expansion no longer uses VEF toggable patches for biome disabling. it now has its own settings page to handle that.

Compatibility

T's Samurai Faction, Built in compatibility, plus a redundant item remover here

Built in support for V.E Fishing.

Built in support for BB body.

Built in support for [NL] Facial Animation - WIP (Some of the hairstyles added are adjusted for the new faces)

C.E, Not compatible.

KV] configurable map will cause problems with bamboo forest generation, one uncovered example is increasing the fertility slider caused the map to be covered in mud. Other sliders could cause similar effects, not extensively tested though.

Community Patches
World Beautification Patch By Seti

Updates

Check automated steam updates.

Credits

Hei, XML code and Art.

Sovereign, Artist.


Know Issues

None, thanks for NoirC for helping to solve the two longest issues.

Special thanks

VE team for their fantastic framework.

All the modders who helped me troubleshoot some pesky issues.

Röstli, for writing the Alpha animals patch and helping to update my patches.

Velcroboy, for helping me sort my assembly folder and fix some yellow errors. And his mods for inspiring ideas like the Tori gate.

NoirC for fixing the two known issues that plagued the mod.

AOBA for their amazing "Architecture of the Rim" mod, which I very shamelessly stole inspiration from.

The V.E Props mod, for inspiring the Sashimono banner, as well as just the general use of props.

Erins Japanese Furniture mod, which also provided a huge source of inspiration. Specifically around Tatami mats and how to handle them.

Kofi Supporters!
Their names:

ペンギン
Petrothian

Thank you very much for your generosity!

PERMISSIONS

All my stuff is free to use in your mods. That being said, some form of credit or acknowledgement is required. All you need is a little "Special thanks to" or something, its disingenuous to do so without crediting, as by omitting credit you imply you made it yourself.

Additionally, please ask first. If you neither ask nor provide credit, I will fully assume you are attempting to steal my work and pass it off as your own.

This does not apply for mods clearly labeled as patches, re textures, or mods that use mine as a dependency. No form of asking or credit is required, for any mod using mine as a dependency.

Final words

If anyone should so desire to support me, leave a comment. Seriously, its free and I love to see em.

But since I was asked once, if anyone has some extra change burning a hole in their pockets, I have a Ko-fi now.
Ko-Fi Link [ko-fi.com]
Popular Discussions View All (2)
25
10 hours ago
PINNED: Bug Reports
Hei
302 Comments
Lucabaduka 23 hours ago 
Thanks very much for the update!
Va1 23 hours ago 
Glad for the update! Adore this mod!!
Monkster 12 Jul @ 9:09am 
Hero! Thanks for this!
Hei  [author] 11 Jul @ 2:29pm 
I squashed every bug that I could find but I did not extensively test it. If you find something please make sure to throw it in "Bug Reports" in discussions.
Hei  [author] 11 Jul @ 2:27pm 
Updated for 1.6

For the folks who don't want the biome, there is a change in how you toggle it off. Now, instead of using VEF's toggle-able patches Edo Themed Expansion has its own dedicated mod settings page. By default the biome is enabled, switch it off before generating your save if you don't want the biome.
Hei  [author] 11 Jul @ 2:18pm 
Doing some final tests here; Had to reinstall some code programs since the Biome code needed re-writing. If all is well I expect it to be uploaded in 10-30 minutes.
Keerith 11 Jul @ 2:14pm 
You are fantastic, thank you! :D I am really looking forward to using these in my colony.
Hei  [author] 11 Jul @ 11:59am 
For anyone coming to check on the mod for 1.6, I am in the process of updating it and should have it ready in a few hours if all goes well.
Hei  [author] 11 Jul @ 11:58am 
Hey. Sorry its about half a month late but I never got an alert. it can be crafted in Crafting spots, hand or electric tailoring benches. It requires the edo clothing research to be completed first.
ГРЯЗНЫЕ_ЖОПЫ 27 Jun @ 9:24am 
Hi, where can I get a cloak, I just don't have it anywhere in the crafts, even after studying the technology from the mod