RimWorld

RimWorld

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Craft Mechtech Chips
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Mod, 1.4, 1.5, 1.6
File Size
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99.176 KB
28 Oct, 2022 @ 9:07am
7 Jul @ 8:55am
7 Change Notes ( view )
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Craft Mechtech Chips

Description
Craft Signal chips, Powerfocus chips and Nano structuring chips.



Craft Signal chips, Powerfocus chips and Nano structuring chips.

Unlock the power to craft mechtech chips through research once you've analyzed the chips. Instead of repeatedly battling the same bosses to obtain mechtech chips, this mod offers you the alternative to craft them yourself.

This mod is safe to add or remove from your saves at any time (though it's best not to remove it during the crafting process).

This mod is tailored for end-game progression, offering experienced players an alternative pathway to enhance their technological capabilities. It aims to offer a supplementary method for advancing within the game.






1. Analyze the chip.
2. Unlock the crafting ability through research in the crafting tab.
3. Fabricate the mechtech chip using a fabricator.




The ability to craft
- Signal chip
- Powerfocus chip
- Nano chip
- Mechlink

Crafting costs
The crafting costs may seem high because this mod is tailored for end-game progression. It is not a replacement for fighting bosses, but rather a supplement, allowing you to reduce the frequency of boss battles if you choose so.
Signal chip
- Basic subcore (1)
- Advanced component (4)
- Plasteel (30)
Powerfocus chip
- Signal chip (2)
- Standard subcore (1)
- Advanced component (6)
- Plasteel (40)
Nano structuring chip
- Powerfocus chip (2)
- High subcore (1)
- Plasteel (50)
- Advanced component (8)



Now compatible with the AlphaMechs mod, allowing you to craft Hyper-linkage chips, Stellar processing chips, and Quantum matrix chips! (Ensure this mod is loaded after AlphaMechs for proper functionality.)

AlphaMechs crafting costs
Hyper-linkage chip
- Nano structuring Chip (2)
- High subcore (1)
- Advanced component (8)
- Uranium (10)
Stellar processing chip
- Hyper-linkage chip (2)
- High subcore (2)
- Advanced component (8)
- Uranium (10)
Quantum matrix chip
- Stellar processing chip (2)
- High subcore (3)
- Advanced component (10)
- Uranium (10)
57 Comments
doctor who? 19 Jul @ 12:14pm 
... well, now I really need this mod. Because hey! Why Taynon don't let us finding em or buying em after Odyssey ending?
immortalartisan 15 Jul @ 10:07pm 
...well now with 1.6 this is a replacement for fighting bosses
Nehr  [author] 7 Jul @ 9:02am 
@sharkbpro Thank you! <3

@zendingo I've lowered the raw plasteel costs a bit, maybe it feels more reasonable now. :) But yeah, you could download the mod and just change the values yourself if you want.
sharkbpro 22 Jun @ 7:48pm 
This mod is really balanced, it costs a good amount of time and resources to get them instead of combat!:steamthumbsup:
McSlashed 27 Oct, 2024 @ 11:20am 
@zendigo It's fairly trivial to edit the crafting costs in the Recipes.xml in the 1.4 folder....and remove the 16 Intellectual requirement so I can actually have my Fabricors make the Nano chips.
zendingo 13 Oct, 2024 @ 8:15am 
I understand your reasoning, but the crafting costs are such that there's gonna be literally no difference between having this mod or not. Either way, ain't ever gonna craft one.
Egoist 13 Sep, 2024 @ 6:55am 
my face when i have to fight 20000 diabolus escorts just to acquire one nano structuring chip

this mod's gonna save my run, at least a few times lol
Nehr  [author] 6 Aug, 2024 @ 11:55pm 
@Payday That sounds like a mod conflict, I'm not able to reproduce this problem myself. Can you give me any more info? What other mods are you using that may interfere with the chips or change the way they work?
Payday 6 Aug, 2024 @ 2:00pm 
After Building a Nano structuring chip, the chip will be lost instantly.
Nehr  [author] 10 Jul, 2024 @ 12:43pm 
@大番薯之怒 It's cool :)