Total War: WARHAMMER III

Total War: WARHAMMER III

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No Siege Battle Autoresolve Bonus
   
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Tags: mod
File Size
Posted
Updated
5.631 KB
29 Oct, 2022 @ 8:23am
17 Jun @ 3:33am
14 Change Notes ( view )

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No Siege Battle Autoresolve Bonus

In 1 collection by Stubby
Stubby's Settlement Mods
12 items
Description
The Minor Settlement version, both mods work together https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2880448348

The No Siege Battle Autoresolve Bonus mod removes the autoresolve bonuses for siege battles, for when you really don't feel like fighting siege battles.

This time there were 2 bonuses; 6 invisible towers, and what appears to be an effect that multiplies losses by 1.75. I lowered the towers to 0, and set the multiplier to 1, so losses aren't increased.

If you notice any differences in the AI, let me know. I'm very interested in finding out how the AI interacts with autoresolve.

Compatibility

This mod only changes two numbers on a single table, campaign_variables_tables. It should be compatible with everything, including other mods that mess with autoresolve.

Save game and Multiplayer compatible.

Other Mods

Minor Settlement Battle Remover, which includes this mod by default and removes all remaining minor settlement battles from the game. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2855141144

Minor Settlement Battle Returner, which reverts settlement battle distribution to pre-2.2 levels. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2876845739

Tier 3 Walls Returned, which returns walls to tier 3 minor settlement garrison buildings. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2876864283

Garrison and Walls for Nurgle, which gives Nurgle daemons a real garrison building. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2877508520
23 Comments
Amon 28 May @ 1:39am 
hello,
Just an idea for a mod.
I was thinking it would be cool if army that is laying the siege is paying lower upkeep. because they are kind of raiding. it would also make it more viable to have a longer siege.
Thanks :)
Feanorius Artorius Castus 13 Apr @ 4:04am 
does this one require update mr stubby ?
cybvep 19 Nov, 2024 @ 11:15am 
Siege autoresolve was pretty bad in WH2 as well.
TRIALON 19 Nov, 2024 @ 5:55am 
It's so sad this mod even has to exist. They should have just left these damn towers out and left it like it was in WH II if they couldn't properly balance the AR for all of this.
Stubby  [author] 31 Oct, 2024 @ 8:06am 
Updated for 5.3.
Stubby  [author] 4 Sep, 2024 @ 7:24pm 
It's probably fine, that mod page doesn't say anything about sieges.
Logman 4 Sep, 2024 @ 7:19pm 
Thanks for the reply! By chance would you know if your mod is compatible with the More Difficult Autoresolver Mod? I've been trying to find a solution for the AI being so cowardly (always retreating, never launching sieges)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2859831333
Stubby  [author] 4 Sep, 2024 @ 6:23pm 
Yes, since they think they have a higher chance of winning. Though nothing is certain, Warhammer 3 AI is weird sometimes.
Logman 4 Sep, 2024 @ 6:05pm 
Does this mod increase the likelihood of AI actually launching sieges rather than starving you out?
Stubby  [author] 25 Jun, 2024 @ 3:43am 
Updated to 5.1.