Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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Crew - Hurry Up
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Značky: Mods
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31. říj. 2022 v 10.42
2. srp. v 13.02
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Crew - Hurry Up

Popis
Crew activity speeds Doubled.

- Double all salvage speed.
- Double interior walk speed.
- Double space jetpack speed.
- Double airlock access speed.
- Oxygen now lasts 10 min (default 2.5 min).
Počet komentářů: 26
GodHatesYou! (EOA) 4. srp. v 0.56 
Legend, thank you for this!
WillieSea  [autor] 2. srp. v 13.03 
Updated to game version 0.30.0
WillieSea  [autor] 17. kvě. v 21.56 
I have not heard any complaints.
Fennec 15. kvě. v 20.38 
is it still working?
blackwater15 24. čvn. 2024 v 16.35 
is it still working?
WillieSea  [autor] 14. úno. 2024 v 10.31 
No it is not anything with the mod, but more your computer not able to handle that many crew going 100% or more faster.

I verified the mod code and ONLY variable values are changed, all code is the same as the game code. You can look at the mod code yourself and see the actual changes, it is very self evident.
Lucibal 11. úno. 2024 v 23.53 
I think it is mod-side or it is kind of code-conflict because without mod my "shipyard" which is 4000 crew is working properly on second savegame even when over a thousand of crew is going out to salvage something
WillieSea  [autor] 11. úno. 2024 v 11.48 
There is no 'bug' in the mod code, it is EXACTLY the same as the noted version of game code with changes ONLY to values of a couple variables.

I can check later if the actual game code has changed since the mod was made. But the likely issue is your computer cannot keep up with that many crew going much faster.
Lucibal 11. úno. 2024 v 10.17 
i have same problem with crash, it happens on my 1400 crew ship when 300+ crew is going to salvage enemy's ship. I think it's kind of memory worm caused by some bug in mod's code.