Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

55 beoordelingen
Crew - Hurry Up
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Tags: Mods
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31 okt 2022 om 10:42
2 aug om 13:02
3 wijzigingsnotities (weergeven)

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Crew - Hurry Up

Omschrijving
Crew activity speeds Doubled.

- Double all salvage speed.
- Double interior walk speed.
- Double space jetpack speed.
- Double airlock access speed.
- Oxygen now lasts 10 min (default 2.5 min).
27 opmerkingen
AnicVoid 21 aug om 13:51 
Thanks for continued support on this!
GodHatesYou! (EOA) 4 aug om 0:56 
Legend, thank you for this!
WillieSea  [auteur] 2 aug om 13:03 
Updated to game version 0.30.0
WillieSea  [auteur] 17 mei om 21:56 
I have not heard any complaints.
Fennec 15 mei om 20:38 
is it still working?
blackwater15 24 jun 2024 om 16:35 
is it still working?
WillieSea  [auteur] 14 feb 2024 om 10:31 
No it is not anything with the mod, but more your computer not able to handle that many crew going 100% or more faster.

I verified the mod code and ONLY variable values are changed, all code is the same as the game code. You can look at the mod code yourself and see the actual changes, it is very self evident.
Lucibal 11 feb 2024 om 23:53 
I think it is mod-side or it is kind of code-conflict because without mod my "shipyard" which is 4000 crew is working properly on second savegame even when over a thousand of crew is going out to salvage something
WillieSea  [auteur] 11 feb 2024 om 11:48 
There is no 'bug' in the mod code, it is EXACTLY the same as the noted version of game code with changes ONLY to values of a couple variables.

I can check later if the actual game code has changed since the mod was made. But the likely issue is your computer cannot keep up with that many crew going much faster.