Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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Crew - Hurry Up
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Tunnisteet: Mods
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244.025 KB
31.10.2022 klo 10.42
2.8. klo 13.02
3 muutosilmoitusta ( näytä )

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Crew - Hurry Up

Kuvaus
Crew activity speeds Doubled.

- Double all salvage speed.
- Double interior walk speed.
- Double space jetpack speed.
- Double airlock access speed.
- Oxygen now lasts 10 min (default 2.5 min).
26 kommenttia
GodHatesYou! (EOA) 4.8. klo 0.56 
Legend, thank you for this!
WillieSea  [tekijä] 2.8. klo 13.03 
Updated to game version 0.30.0
WillieSea  [tekijä] 17.5. klo 21.56 
I have not heard any complaints.
Fennec 15.5. klo 20.38 
is it still working?
blackwater15 24.6.2024 klo 16.35 
is it still working?
WillieSea  [tekijä] 14.2.2024 klo 10.31 
No it is not anything with the mod, but more your computer not able to handle that many crew going 100% or more faster.

I verified the mod code and ONLY variable values are changed, all code is the same as the game code. You can look at the mod code yourself and see the actual changes, it is very self evident.
Lucibal 11.2.2024 klo 23.53 
I think it is mod-side or it is kind of code-conflict because without mod my "shipyard" which is 4000 crew is working properly on second savegame even when over a thousand of crew is going out to salvage something
WillieSea  [tekijä] 11.2.2024 klo 11.48 
There is no 'bug' in the mod code, it is EXACTLY the same as the noted version of game code with changes ONLY to values of a couple variables.

I can check later if the actual game code has changed since the mod was made. But the likely issue is your computer cannot keep up with that many crew going much faster.
Lucibal 11.2.2024 klo 10.17 
i have same problem with crash, it happens on my 1400 crew ship when 300+ crew is going to salvage enemy's ship. I think it's kind of memory worm caused by some bug in mod's code.