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Many mods set their city level, which may override the starting level in this mod.
Simply raze it & re-occupy => they will be at level 5, or whatever occupying level you set in MCT.
I don't have such issue with the mod.
One possibility: some settlement is specifically designed to be 4/6 slots for some race, while being 10 slots for other race. I think that is the most likely cause.
Maybe try occupy other capitals & see how it goes.
I did click the ruin & no crash happens.
Nevertheless I add your lines accordingly & tested everything is still working.
Hopefully that solves this issue for those who encounter it!
Thanks much for testing & solution!
if not region:is_abandoned() then
cm:callback(function() TLA_upgrade_region(region, capital_level_2,capital_main) end, 0.1)
end
That fixed it on my end.