RimWorld

RimWorld

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Biotech Expansion - Core
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Mod, 1.4, 1.5, 1.6
File Size
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2.526 MB
3 Nov, 2022 @ 4:33pm
11 Jun @ 4:41pm
25 Change Notes ( view )
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Biotech Expansion - Core

In 1 collection by Lennoxicon
Biotech Expansion - All Modules
4 items
Description
The Biotech Expansion Project
The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles! This is the core mod for the Biotech Expansion series. Does mostly nothing on its own. Mandatory for every mod on there! Be on the look out for other biotech expansions! Check back frequently for new genes and other mods in the BEP!

This core module was designed to ensure that each BE mod is independent of each other (except for Core).

Universal Genes
In addition to providing a framework to the rest of BTE, Core also adds genes that are or are likely to be included in multiple modules at once. These are:

- Feral Might: Deal 1.25x melee damage while unarmed (native and natural/implanted weapons only, no weapons!). This stacks with other melee damage genes.
- Carnivore: Guarantees food poisoning for NonMeat foods, but carriers don't care about eating corpses. Processed/foods with "Any" foodkind are still ok, however.
- Herbivore: Guarantees food poisoning for Meat foods. Processed/foods with "Any" foodkind are still ok, however.

Some of the Biotech Expansion Mods!
Biotech Expansion - Mammalia https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2878084431
Biotech Expansion - Mythic https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2883216840
Biotech Expansion - Ear Hair Color Patch https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2879641542
134 Comments
Telumi Wryvele 12 Jun @ 3:45am 
Thank you for still updating your mods despite being busy!
Lennoxicon  [author] 11 Jun @ 4:42pm 
1.6 Update
Sorry for basically falling off the map, been pursuing my own game dev projects so most of my mods are on maintenance mode for now.
CAPT Juggernaut 29 May @ 5:10pm 
I found a bug with the Beardless furskin when you use it, it does not remove any naked mood penalties or uncovered body part like the Biotech Furskin.
Chaosstripe 24 Apr @ 1:05pm 
Hello, is this still being worked on and maintained?
Blingo Bopkus 26 Dec, 2024 @ 1:49pm 
@Melon go to the allowed food types and manually create a herbivore/carnivore allowed food type. That's something you can do in vanilla. It's slightly annoying but I don't think thats something "fixable"
Melon 18 Oct, 2024 @ 6:24pm 
Friendly faction herbivores love eating meat and staying perpetually food poisoned. Anyone got any ideas to fix this?
릇ᓚᘏᗢ 26 Sep, 2024 @ 5:24am 
Is it possible to make pawns with the carnivore gene automatically eat corpses? They only eat them after becoming malnourished.
Serus 18 Aug, 2024 @ 9:57pm 
Another bug found. Peoples that are disabled on skill set keeps on getting reserved by the job they cannot do.
Serus 18 Aug, 2024 @ 4:05am 
Not sure if it is extended to different expansion, but on insentoid expansion, when you get an unnatural corpse from Anomaly DLC, the corpse revives as an ally - not an enemy, cannot target it as an attack target, nor can destroy it completely, eventually killing the rim. It still kills the rim even if I spam 5000 damage on the revived corpse and disable it.
Sketchy Land Beast 15 Aug, 2024 @ 11:16am 
Can't find "biotech" mod itself.