RimWorld

RimWorld

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Biotech Expansion - Mammalia
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
2.224 MB
21 Oct, 2022 @ 1:00pm
11 Jun @ 4:44pm
49 Change Notes ( view )
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Biotech Expansion - Mammalia

In 1 collection by Lennoxicon
Biotech Expansion - All Modules
4 items
Description
The Biotech Expansion Project
The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles! This mod is the first of many modular mods, focusing on genes inspired by real life mammals. Check back frequently for new genes and other mods in the BEP!

CORE MOD: REQUIRED!
Biotech Expansion - Core https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2884018485

Other Biotech Expansion Mods
Biotech Expansion - Ear Hair Color Patch https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2879641542
Biotech Expansion - Mythic Gene Pack https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2883216840

MAMMALIA GENE PACK
From the creeping wolf to the screeching bat, the Mammalia gene pack implements xenotypes and genes heavily based on terran mammals. Gain fearsome natural weapons, stunning abilities, and plenty of cosmetic options for your own pawns and colonies.

Added Xenotypes:
Barkkin - Wolf/Fox
Bonecrown - Elk/Deer
Wiretail - Rat/Mouse
Hidewing - Bat
Seertusk - Elephant

Cloudpuff - Sheep
Haytankard - Cow
Hindhopper - Bunny/Rabbit
Blastheart - Boomalope

Important Note: For an xenotype to appear during gameplay (outside starting with it), it needs to belong in a faction. (As of the cross expansion update, this is no longer as true, but having the faction active makes it vastly more likely of running into one.) There are multiple factions in this mod, but only one is enabled by default when starting a new game, the Skulking Mammalkin Tribe, composed of Barkkin, Bonecrowns, Wiretails, Hidewings, and Seertusks. For other xenotypes to appear you must enable their faction in the dropdown menu when selecting factions for your game.

A Small Sample of Our Offerings!

Sharp Claws


Hidebound Wings


Psychic Fury Needle




A list of Xenotypes, some of their Unique Genes, and what Faction they're in!



Short Description of All Functional Genes
Popular Discussions View All (7)
1
17 Jul @ 3:15pm
Trader Ships Show Up Empty Sometimes
Heroman3003
14
1 Jun, 2024 @ 12:43pm
Info Pane Blank - Bug Reports & Error Logs
Aryaltel
7
20 Nov, 2023 @ 2:38pm
Muzzles have seams on side-facing sprites
Flannel
438 Comments
LemonSqueezed 30 Jul @ 10:50pm 
Sorry for the followup, but the beardless furskin gene also does not appear to disable the negative thoughts surrounding nudity, despite being paired with naked speed. Thank you for the hard work! I am a huge fan of this set of mods
LemonSqueezed 30 Jul @ 10:41pm 
Hey there, I notice in the Core module there are obligate herbivore and carnivore genes, yet it seems than very few of the xenotypes of this mod have them active - is this an intentional choice? For example, cloudpuffs and haytankards do not have the herbivorous trait.

It could also be a compatibility error on my end, or an intentional design choice - sorry if that's the case!
Kristofferson 24 Jul @ 2:42pm 
hello i have a question , why barkins have only two fur color ? i only see white and grey on them :demoneye::demoneye: (awesome mod plz make it bigger)
Rookie 1978 20 Jul @ 9:41pm 
no need to apologize still a very quick update thank you:steamthumbsup:
Grayfang 1 Jul @ 4:42pm 
Thanks for the update, good sir!
Mister Jay - Dk 30 Jun @ 8:45am 
@Lennoxicon That's fair, I think we all appreciate the work that is done, so thank you for the 1.6 :D
Lennoxicon  [author] 11 Jun @ 4:44pm 
1.6 Update
Sorry for basically falling off the map, been pursuing my own game dev projects so most of my mods are on maintenance mode for now.
peterson.vaz 27 May @ 3:40pm 
I'd like to suggest that vegetarian gene also allows to eat raw vegetables without a mood debuff.
Kishmond 26 Apr @ 9:28pm 
For what it's worth, I am not having the invisible head problem. The head is overwritten by face replacer mods though.
Chaosstripe 24 Apr @ 1:06pm 
Hello, is this still being worked on and maintained?