RimWorld

RimWorld

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Tiered Mechs
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Mod, 1.4, 1.5, 1.6
File Size
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750.815 KB
3 Nov, 2022 @ 5:08pm
13 Jul @ 3:22am
12 Change Notes ( view )
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Tiered Mechs

Description
Tiered Mechs - Rimworld mod
Adds new mech tiers with higher skill levels, speeds, and carry capacity.





Current mechs:
- Lifter
- Constructoid
- Fabricor
- Agrihand
- Cleansweeper
- Paramedic
- Tunneler
All have an "Advanced" and "UltraTech" tier.




These values may change in the future.

More mechs
I also plan to add some upgraded combat bots. Things like an improved militor and whatnot.

You will find these in the advanced mech gestator once you research high mechtech.




Suggestions & Bug Reports
Fastest way to get to me is Discord:
https://dsc.PyrosFun.com

Steam comments dont send me any notification. Github will.
Please open a ticket on my Github.
https://github.com/SuperPyroManiac/Rimworld-TieredMechs
185 Comments
MacBad 2 hours ago 
o7
SuperPyroManiac  [author] 13 Jul @ 3:23am 
I've updated it. Quickly tested the bots and they all seem to be working. I can't afford the expansion right now to test the new features so if you find bugs let me know.
MacBad 12 Jul @ 9:25am 
Hello, can I humbly ask about the possible ETA of an update? I started Odyssey with a mechanitor and this mod is my must have when I play those :)
Talyanitalyan 7 Jul @ 3:11am 
firstl its nice mod but ı have problem.Problem is ultra tech mech cleaner cant charge in charger.When I order to colonist lift cleanermech to charger theyre lift to charger but clean mech immeidately leaving that charger.how can I solve this pls help
SuperPyroManiac  [author] 2 Jul @ 12:46pm 
Yes I plan to update it.
Viidhh 27 Jun @ 11:54pm 
I enjoy playing your mod since biotech update, and now 1.6 is coming. Do you have a plan to update this mod to 1.6?
SuperPyroManiac  [author] 11 Feb @ 11:37am 
Oh I apologize about that, I will have a patch out in a few minutes to address this.
Zenduz 10 Feb @ 11:49am 
for some reason the ultratech tunneler gets unlocked with "high mechtec" and when i gestate an advanced tunneler or ultratech tunneler it only gives me a normal one> found the issue, in the recipe you forgot to point the product to the correct mech "<Mech_Tunneler>1</Mech_Tunneler>" instead of "<Mech_TunnelerPlus>1</Mech_TunnelerPlus>", atleast it seems to be that way looking at the other mechs
SuperPyroManiac  [author] 4 Feb @ 4:14pm 
I added a new mech, that's pretty much it. The multiplayer mod is vast, I do not have a single clue how this would effect it unless people have missmatching versions.
Λlpha™ 3 Feb @ 6:55pm 
Not really sure what changed - but multiplayer no longer works for your mod - just FYI.