Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

47 oy
A Bit More Doors for crew quarters
   
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372.233 KB
6 Kas 2022 @ 15:38
27 Tem 2023 @ 6:25
3 Değişiklik Notu ( görüntüle )

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A Bit More Doors for crew quarters

Açıklama
Mod Compatible with [0.20.15+]
JUST IGNORE CONFLICT MESSAGE


Slightly increases the number of doors in a crew quarters and changes the visuals to logically fit them.

I wasn't happy with mods that let you put doors anywhere, it just didn't feel right. So here, through the power of engineering, I present to you a logical increase in the number of doors!

Thanks to the Cosmoteer modding community for make this mod real!

Here is link to git of this mod: https://github.com/LynxZard/A-bit-more-doors-for-crew-quarters.cosmoteer
Popüler Tartışmalar Tümünü Görüntüle (1)
0
11 Tem 2023 @ 6:48
SABİT: Bugs and issues
2Cute2Top
18 Yorum
RustyDios 30 Tem @ 9:44 
~~ Confirmed working post MELTDOWN update 0.30 ~~
2Cute2Top  [yaratıcı] 27 Tem 2023 @ 6:31 
@Fire666 updated, but notice, what game has a lot of small bag fixes and patches, that changes version. But mod still works, just enable it, even if game says "it may be incompitable"
Fire666 27 Tem 2023 @ 5:43 
can you update this to the newest version of cosmoteer please?
RustyDios 11 Tem 2023 @ 7:10 
Yeah :) Out of the few "more doors" mods out there, I found and fell in love with this version. I too wasn't happy with the mods that let you place doors anywhere, seemed to take the fun out of the "puzzle aspect" of where and how to place your crew quarters.

When I was helping Kurim with the re-designs to his mod, this mods concepts were at the forefront of our minds. Add doors logically with consistent rules. Add a few ways to rotate/place the module, to make people think of how to best utilise the module. Make sure the modules have decent access, but not too much.
2Cute2Top  [yaratıcı] 11 Tem 2023 @ 6:51 
@RustyDios yep indeed, just checked, your work seems fine to me, nice job!
I just noticed what mod screens have my mod inself, amazing xD
(its okay, ty for attention~)
RustyDios 11 Tem 2023 @ 5:29 
But doesn't the More Crew Quarters mod follow the rules of this mod already?
No doors where there are bedspaces/obstacles ... the doors are placed in logical places ...
2Cute2Top  [yaratıcı] 11 Tem 2023 @ 3:58 
@Thundercraft chances are real, but i don't quite understand, how to do this, i need some time for investigation, thanks for the attention~
Thundercraft 15 Haz 2023 @ 21:58 
Any chance of having a patch to make this work with "More Crew Quarters" (which has door limitations)? That's a very popular mod.
Cobalt60 5 Ara 2022 @ 22:25 
No prob. I support good mods. :) Always quick to correct my observations. And...I respect the creativity and effort it takes to make practically _any_ mod. When I grow up,maybe I'll publish a mod too. ;)
2Cute2Top  [yaratıcı] 5 Ara 2022 @ 19:15 
@Cobalt60
Yes, indeed this is where the problem, because my code does not interact with anything other than crew quarters parts. And I'm tested the interactions with armor and structural blocks - its all good. Anyway thanks for reply!