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A lot of the time, i can't bulk sell.
2. Some components, after being inserted, cannot be constructed by reading the blueprint, appearing as green numbers and normally blue. For example, in a factory that manufactures many red steels, saving the blueprint of the ship and then reading and constructing it may be due to the credit point setting of the blueprint exceeding the original limit
Because there were some changes in the parts.
If that is the case, it may be an incompatibility. You could try disabling crew building and just redo the whole ship (copying it in blueprint mode and moving it one square up or something like that) before unpausing. You can reenable the crew building afterwards.
Because i've been using it for a while now and it doesn't do that for me.
Also, error log in the bugs thread would be very welcome.
for those fixing the compatibility patches:
I sorted the parts into folders, plus there are several new MK1 parts (mostly weapons) since i didn't want to outright replace the vanilla parts (which could have broken several other mods).
To quickly find the new paths, take a look at the PartsList.rules.
see change log
the buffable T1 vanilla-equivalent parts unlock when you unlock the vanilla parts themselves - did it this way to maintain maximum compatibility with other mods