RimWorld

RimWorld

867 ratings
Androids for RW 1.5 (1.6 WIP)
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Mod, 1.4, 1.5
File Size
Posted
Updated
27.259 MB
16 Nov, 2022 @ 4:56am
24 Jan @ 8:42pm
30 Change Notes ( view )

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Androids for RW 1.5 (1.6 WIP)

Description
Updated version of the androids mod by ChJees
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1541064015

Most features work fine after a quick test.

Known issues:
- Android upgrade tooltips displaying stats are temporarily disabled
- Something about needing alcohol (idk what's up with this one, doesn't seem to have an impact so far)

Please report issues to the github page here:
https://github.com/D4rkstalker/RW-Androids1.4

Updated android converter mod here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?&id=2889650144

Updated Android Expanded mod here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2890036704

---12/12/22---
Fixed printing issues with AT reforged

---29/11/22---
Android enclave shows up on world settings now
Adjusted eye glow position

---28/11/22---
Fixed renaming for newly built droids

---21/11/22---
Removed doid look change desire

---19/11/22---
Set default spawn age to 18

---18/11/22---
Fixed toxic resist defs

---18/11/22---
Fixed droid assembly kit

---17/11/22---
Fixed biodef issues

########## Original description ##########

A race of humanlike robots which are mostly female in model variety.

The origins of these machines are mostly unknown. Some speculate they are escapees from a civilization which used them for labor and some just suggest they are outdated pleasure machines which got dumped by a passing space freigher.

By design by their previous masters they are weak physically but their raw fortitude is enough to make up for it. Beware of their reactors violently exploding if they die by violent means or overheating.

Now you can discover and use the predecessors to Androids; the Droids. They are not much smarter than a improvised turret but they are relatively cheap to produce which make them easily replacable.

Credits:
ChJees – Concept, C# & XML
Xen - Art; Old Android Printer
Rosski - Art; Weapons & Droid battery
A Moist Storm - Art; Droids & Preview image
Saint of Grey - XML; Fixes
Shinzy - Art; Battle maid hat
Lucky_d20 - Art; Battle droids
MrSlyFoxJr - Art; New Android Printer
ShotgunFrenzy - Art; Core launcher
Saint of Grey - Art; Hibernation pad
Diana Winters - XML; Droids
DanielChieh - XML; Maid dresses & Backstories
PinkRainbowz - Art; Maid dresses & Old preview image
밀수업자 - Korean Translation
惡魔先生 - Traditional Chinese
Icons from - https://game-icons.net
dekeche - For updating to 1.3
Our subscribers - For being awesome!
Popular Discussions View All (14)
96
29 Jun @ 2:40am
Bug/Issues report
Chris
5
2 Nov, 2023 @ 2:01pm
Error preventing Dev Console from opening
Kittamaru
4
26 Jun, 2023 @ 5:00am
Headless Androids after the update.
MerisDarkmon
520 Comments
My name is not important 38 minutes ago 
I love this mod and can't wait to see it updated for 1.6 Tysm <3
Ducki 14 hours ago 
I'm still on 1.5, getting no error msg but my battle droids seem to have gained the ability to mine some how XD
issencia 12 Jul @ 11:25am 
Thank you. I'm waiting with pleasure .
Latex Santa 12 Jul @ 10:13am 
@A Kobold
Naturally, I'm waiting for my must-have mods to be updated, find a good replacement for the aging RimPy mod manager. Then, I'll start a series where I finally experiment with all of the features of all of the DLC that I haven't messed around with yet (which is most of them).

My games generally tend to get bogged down in modded shenanigans. And the mid-game lag generally absolutely kills that game. Hopefully, with a better mod manager AND optimized base game code from 1.6, my heavily-modded games will only have a moderate and acceptable level of slow-down now.
A Kobold 11 Jul @ 10:39am 
I'd third that notion, but first let's make sure it all works.

For example, having this mod active now messes with World Generation thanks to 1.6 and causes practically no factions to have settlements anywhere. Planet's as empty as my Steam Wallet
Latex Santa 10 Jul @ 8:46pm 
@Ryū
This guy gets it.
I second this motion.
Ryū 10 Jul @ 7:38pm 
Agree with Santa. This mod, at a basic level, is a fully customized pawn production. I also absolutely LOVE this mod's approach towards androids as a race or species, meaning they are synthetic humanlike beings, which can regenerate their wounds and coolant loss, rather than being outright machines that cannot survive without repairs.
I tried VRE Androids, but it's too complex for my taste and additionally, quite more limited. IIRC, VRE Androids doesn't allow to install every bionic and implant on androids, and they don't have options to develop psychic powers. If VRE Androids were to be taken as a base and Androids! mod's features were to be added as an overhaul or addon for VRE Androids (or something like that), it would be cool to see.
Latex Santa 10 Jul @ 6:04am 
@firedragonmc
>My plan is to basically rewrite this mod using VRE androids as a baseline and port over most of the features in this mod.
Great solution IMO. I really like the quasi-gene system the VRE androids have going, and I adore the customization options that the androids from this mod have. I want both, really.
This mod has the very first humanoid pawn androids that I have ever played with, way back in 1.1, I think (2019), when I started playing Rimworld.
firedragonmc  [author] 10 Jul @ 5:42am 
Oh i don't mean mods from a player's perspective, but mods from a modder's perspective. Between the new stuff biotech adds and VRE Androids I think there's a better framework to rewrite this mod using those as a base
Mr. J Soda 10 Jul @ 12:08am 
@firedragonmc Can you list off a few of the better ones? I haven't found many other mods that have similar things to this one, and VRE Androids feels to different compared to this for me.