RimWorld
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Yayo's EndGame (Continued)
   
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
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2022. nov. 17., 13:44
júl. 16., 8:29
5 változásjegyzék ( megnézés )

Feliratkozás a letöltéshez
Yayo's EndGame (Continued)

1 Mlie készítette gyűjteményben
Mlie's resurrected mods
922 elem
Leírás

Update of Latki, YAYOs mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2260853046



[discord.gg]
[github.com]


* Add a new ending



* About
I was always dissatisfied with experiencing only one biome at Rimworld.
But it wasn't fun to travel the biomes for no reason.
This mod gives you a reason to travel to many biomes.

This story is a long epic.
We will settle for several years in each of the 3 biomes in rimworld, extract biome energy,
and leave for a planet called by the unknown who created this teleporter.





1. Extract 100 biome energy shards from each of 3 biomes.
- Extracts energy shards from the biome.
Depending on the working biome, the types of biome energy shards generated differ.
- So you have to travel through 3 biomes. (number can be modified in options.)



2. Make a planet energy core.
- A key material for building planet energy teleporters. To make this, you need biome energy shard.
- 3 types of biome shard required is randomly determined.



3. Build a planet energy teleporter.
- Lights from planetary energy shard explain this device.
We figured out how to make this device and that it is a device for moving to another planet,
but we haven't figured out where this is pointing us.
Those who made this seem to want us to come to them.



4. 15-day raid defense.




5. Escape.
- There is a new ending text.




* Compatibility
- Compatible with biome add-on mods.
- Saved game compatible



* Incompatible !!!
- SOS2-save our ship 2



* Creadit
- Latki (Art)
- Yayo (Dev)



Please take this mod and modify it. The source code is included.
I'd love to see variations come out with various ideas.
I'm a game designer, and I haven't implemented many ideas yet due to lack of time.
If you are proficient in C# and are interested, please contact me on the rimworld discord.



  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using the Log Uploader or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: planet teleportation, epic journey
26 megjegyzés
seems like exellent mod to play with Odyssey.
Mythophile júl. 13., 7:12 
Awaiting 1.6 update.
Narada 2024. szept. 16., 13:56 
Just a heads up, it's asking me for metal hell, labyrinth and undercave energy shards, maybe it needs some anomaly tweaks lol (I already turned off extreme biomes too) and I can't finish the playthrough due to this bug as I can't mine those areas lol
Narada 2024. szept. 13., 4:06 
Never mind I found it, so it's definitely working! I just have no idea which biomes I need to visit but I guess I will get a prompt for that.
Narada 2024. szept. 13., 3:32 
Oh I see, thank you. So the error I am getting from my log is safe to ignore and I can just assume the mod is working? I can't find anywhere to build the extractor shown in the images either.
Mlie  [készítő] 2024. szept. 12., 22:03 
@Narada The description above tells you what to do, I dont think there are any quests in the mod. Yayos mods tend to be a concept that may not be fully implemented as they usually move on to other ideas
Narada 2024. szept. 12., 17:34 
Hello, how do I activate this? I have it in my new save and I don't see anything in my game about it. I had it in my previous save too and nothing appeared related to it, but I added it mid game so I figured it wasn't working because of that.

Am I supposed to get a quest like for Archonexus or how do I start this story?
Espiovvv 2024. jún. 15., 4:56 
There's a bug with Tunneler mechanoids, they keep interacting with the biome energy extractor but not actually advancing progress to the next portion, and instead endlessly causing the flash effect from when a pawn begins interacting with the biome energy extractor, it works fine when a human pawn uses it though.

Here's my hugslog: https://gist.github.com/HugsLibRecordKeeper/9f5609c1c554559532fb1439c1a9f5f2

This mod completely did not work for me in 1.4, glad it finally works in 1.5 :D
Signal 2024. márc. 9., 20:13 
What units does the "Biome shard extraction rate" setting represent? Shards/day?

Is it okay to add this mod to an ongoing game? When I tried that, I can build an energy extractor, but nothing tells me which biomes have to be worked.