Total War: WARHAMMER III

Total War: WARHAMMER III

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Vampire Units Pack
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60.553 MB
18 nov, 2022 @ 8:30
19 jun @ 2:37
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Vampire Units Pack

Beskrivning
What does this mod do?
The mod adds 9 new Units the Vampire Count.


DESCRIPTION

Here is a listing with a brief description of the units that will be added.
The Missile Infantry and Artillery Units now receive improvements in the Lord Skill Tree.

Skeleton Archers:
A simple Ranged Unit with bad ranged stats, but large in numbers an cheap.

Grave Guard Archers:
A better version of the Skjeletton Archers, with good range an a bit ranged armor piercing damage.

Crypt Horror:
A large single monster with great melee stats and bonus against large units.

Grave Guard (Spear&Shild):
A better version of the skeleton spearman. Better Melle stats and a bit more anti large bonus.

Grave Guard (Dual Sword):
A Dual-Sword unit with a focus auf dealing dmg to infantry. Good melee stats and a great bonus vs. infantry.

Wraiths Knights (Greatsword):
An absolute infantry killer. Excellent melee stats, significant damage bonus against infantry and as ghosts they have excellent physical defense.

Bone Fiends:
A small monstrous infantry with the focus on anti large. They are designed to disintegrate enemy monster infantry or cavalry. Bone Fiends use the animation of the Terracotta Sentinel and also use a double bladed spear.

Damned Paladins (Sword&Shild):
A small elite unit. Due to its strong armor and high physical resistance, the unit receives very little damage. But it should be protected from magical attacks. The paladins deal considerable damage against infantrymen.

Damned Knights (Sword&Shild):
Like the Damned Paladins, only mounted and with a little more life. Otherwise relatively similar stats. Deadly for all those who stand in the way of the Damned Knights.

Blood Dragons (Lance&Shild):
A strong flying chavalery with bonus against large. More life points than the Blood dragons but in smaller number.

Skeleton Gunner (Longrifle):
An armor piercing ranged combat unit armed with the Longrifle.

Mortar:
An artillery uni that is good against infantry due to its explosive range.

Carronade:
Powerful projectiles with the same stats as the EMP Canon. The unit is therefore good against large targets.


For a rough overview, please take a look at the images.


Compatibility:
The mod only adds new units. If no other mod uses the same Key or ID's it will be compatible with all other mods.


Plans for the mod:
A Few Units need new Unit Cards.
Waitfing for Feedbaf if the people want a Skeleton Gunnery Unit. (Longrifle)


Final word:
I wish you a lot of fun with the mod.


You can find more mods here:
https://steamhost.cn/steamcommunity_com/profiles/76561198043919449/myworkshopfiles/


Updated/News
The bone Field have been increased from 6 to 8 Units.
Wrath Units now get the barrier from the tech-tree.
Added a few new unit-cards.

New Chinese Translation from 泡泡茶壶, link below.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2971557979
111 kommentarer
Falx 10 jun @ 8:23 
Is there a way to add the units to the ally recruitment pool?
cozensgareth 20 apr @ 14:24 
hi love the mod, the units are not in the raise dead pool is that meant to be like that
delfiorina 10 apr @ 8:56 
Thank you! have a nice weekend.
Decky  [skapare] 10 apr @ 8:21 
The mod works fine.
But i updated the mod.
The buildings now improve the province's income by up to 10%.
MVGkaiser 6 apr @ 14:17 
update?
Jagarn5452 2 feb @ 19:13 
Are any of these units added to the Raise Dead pool?
Decky  [skapare] 31 jan @ 22:24 
I have tested the mod and it works without any problems. As I was testing it anyway, I updated it straight away.
кыргыз нац 21 jan @ 17:27 
update pls
theoddassity 4 jan @ 0:07 
Anyone aware of something that adds just an infantry gunner unit or mounted? Trying to avoid too many overlap and identical units from other mods...