RimWorld

RimWorld

229 ratings
Raid and Event Manager
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
281.248 KB
20 Nov, 2022 @ 4:35am
20 Apr, 2024 @ 11:17pm
4 Change Notes ( view )

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Raid and Event Manager

In 1 collection by No Way Jose
No More (X) Raids!
4 items
Description
NoWayJose 🌊's Raid and Event Manager

1.5 Anomaly Update (V1)
  1. Disable Mechanoid Water Raids
  2. Disable Shambler Packs

Enable or disable certain Raids or Events! All with the click of a button!

Access the mod's menu by going to the game settings, then clicking the "Plus (+)" next to the Mod Options button.

With this mod, you can:
  1. Disable Immediate Walk-in Raids
  2. Disable Smart Immediate Walk-in Raids
  3. Disable Stage-then-Attack Raids
  4. Disable Breach Raids
  5. Disable Sapper Raids
  6. Disable Siege Raids
  7. Disable Drop Pod Raids (Edge, Center, and Random; all seperate toggles)
  8. Disable Infestations (Regular, Deep-Drill, and Biotech's Wastepack)
  9. Disable Mechanoid Clusters
  10. Disable Mechanoid Ship Parts (Psychic and Defoliator Ship Parts)
  11. Disable Short-Circuits (BZZTT! Event)
  12. Disable the Blight Event
  13. And more in the future! Shoot your suggestions in the comments. (This list will be expanded as features get added)

All of these patches are disabled by default. You can enable and disable them mid-save! You just have to restart your game after you make any changes for them to take effect.

Technical Details
This mod is 100% safe to add, remove, or tweak mid-save. It's a very eco-friendly xpath patcher.

This mod harmlessly conflicts with RimWar. Nothing will break, but RimWar doesn't use the vanilla RaidStrategyDefs. Toggling them here won't change anything - but you can still use the other Event/Incident toggles, like blight. I'll add options for RimWar compatability sometime soon.

This mod harmlessly overlaps with any mod that patches over the raid chances. These patches primarily zero out the chances of the chosen raid/event occurring.

If you only enable advanced raid strategies, you will get default raids until your colony has enough wealth to have them occur naturally. (with a harmless error)

If you disable every raid strategy, you will get default raids only. (with a harmless error)

Here's a GitHub Mirror for you DRM-Free gentlemen.[github.com]

Farewell
Shoot me some suggestions in the comments! This mod is pretty much built off of suggestions I got from steam and reddit.
Popular Discussions View All (2)
0
29 Aug, 2024 @ 6:00pm
Error message upon launching the game
Humpenstilzchen
0
5 Dec, 2022 @ 11:08pm
Weird grenade raider save
Flesh Forge
116 Comments
Gideon 3 Aug @ 8:38am 
Temporary fixes for debug errors. Can use this one while No Way Jose updates his: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3541267462

@No Way Jose, please reach out via friend request if you would like me to give you my changes for review/merge. I'm not intending to take this from you.
Argyuile 18 Jul @ 10:49pm 
Thanks Jose I love this mod
Skyl3lazer 15 Jul @ 12:29pm 
Love this mod, please update it :)
No Way Jose  [author] 11 Jul @ 7:15pm 
Thanks for the kind words! It's totally safe to use in 1.6, I'll do a proper update sometime this weekend. I'll add some new raid strategy toggles if I see anything, but my intention going forward is going to be just making sure vanilla + expansion raid strategies toggle properly without any additional mod troubleshooting tacked on.
Dragonlord7012 11 Jul @ 7:11pm 
You don't realize what you have, until its gone. Like this mod in 1.6.
Crazy Dog 11 Jul @ 9:39am 
only love for this mod!
Mavor 11 Jul @ 5:36am 
1.6plz
ParGellen 29 Jun @ 4:05pm 
Still getting ZZZZT events even when it is turned off in this mod.
Mur 15 May @ 3:30pm 
This mod doesn't actually stop breaching/sapper raids.
Tirith Amar 25 Mar @ 6:50pm 
Any chance you could add Sightstealer arrivals, and their shrieking?