Total War: WARHAMMER III

Total War: WARHAMMER III

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Monstrous Wintertooth Roster
   
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Tags: mod
File Size
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12.048 MB
24 Nov, 2022 @ 3:25pm
27 Mar @ 9:45pm
19 Change Notes ( view )
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Monstrous Wintertooth Roster

Description
Ever felt there were too many humans in the Wintertooth faction? This mod replaces the following units for Wintertooth in campaign:

Marauders -> Gor Herd (Shielded)
Marauders (Great Weapons) -> Gor Herd (Dual Axe), moved to Military barracks tier 1
Marauder Spearmen -> Ungor Spearmen Herd
Marauder Champions -> Forsaken Berserkers (Forsaken with 100 models per unit and Berserk ability)
Marauder Champions (Great Weapons) -> Bestigor Herd
Marauder Horsemen -> Centigors
Marauder Horsemen (Throwing Axes) -> Centigors (Throwing Axes)
Marauder Horse Masters -> Centigors (Great Weapons), this version has higher armour and melee defence, with added armour model from ROR version.
Marauder Chariots -> Tuskgor Chariots
Marauder Ice Wolves Chariots -> Razorgor Chariots

War Mammoth -> Cygor, moved to Bovines tier 5 (New building chain)

Norscan Giant have been moved to Chaos Effigies tier 4

Adds the following units:
Harpies to Offerings of Slaughter tier 3
Awakened Trolls (modified Armoured Chaos Trolls with higher mass, leadership, defence, and lower armour) to Offerings of Slaughter tier 4
Chaos Spawns to Beast Packs tier 4
Minotaurs (Shielded) to Bovines tier 3
Minotaurs (Dual Axe) to Bovines tier 4
Minotaurs (Great Weapons) to Bovines tier 5
Ghorgon to Bovines tier 5
Dragon Ogres to Chaos effigies tier 5
Ungor Raiders to Military barracks tier 2

Ungors, Gors, Bestgors, and Forsaken receive same bonuses as Marauder infantry units.
Melee Centigors receive a mixture of bonuses of Marauder chariot/infantry units.
Centigors (Throwing Axes) receive the same bonuses as Marauder horsemen/horse masters units.
Tuskgor and Razorgor chariots receive the same bonuses as Marauder chariots.
Chaos Spawns receive the same bonuses as Skinwolves.
Cygor, Minotaurs, and Ghorgons receive the same bonuses as Norscan Giant.
Dragon Ogres receive the same bonuses as Mammoths.
Harpies receive the same bonuses as Feral Manticore, have 72 models per unit instead of 60 and costs are increased.

Minotaurs and Dragon Ogre units have 12 models per unit instead of 16 and costs are reduced accordingly.

The garrison units and allied units should be replaced as well, though I have not added the high tier units to them yet. (Any non-recruitable units from confederations will remain and replenish as normal but cannot be replaced. Throgg starts with two units of Marauders in Immortal Empires.)

This mod adds and applies a new military group to Wintertooth faction_table, and is normally not compatible with any mods that changes the faction tables (including mods that recolours the Wintertooth faction) or any mods that adds units to the Wintertooth faction via military group permissions tables. Bespoke compatibility patches will need to be made to allow the use of the mod in question with this mod.

Known issues:
Not compatible with Unique Faction UI or UI Improvement.
Beastmen garrison may show up with Norscan allied outposts of any factions.

Enjoy!

Thanks to:
Frodo for the RPFM and Ole for the AssetEditor tools to make this all possible
Cryswar for the new unit/character guides
Vandy for the building guide
Da Modding Den for the ideas and feedback
Skeleton Crew Modding for feedback on Awakened Trolls model

Now you may add Beastlords to the mix!: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2907389679
46 Comments
Dragen Everchosen 25 May @ 4:16am 
thank you very much!
Ketzer 10 Jan @ 8:41pm 
hey can we get a mod that does the same thing but for chaos warriors?
medusa0  [author] 22 Dec, 2024 @ 10:05am 
@sigmars_disciple:
It should be updated now!
sigmars_disciple 22 Dec, 2024 @ 9:49am 
Hey @medusa0, you're usually 100% on the ball, so am I correct to assume this will work with 6.0? <3 Thanks
medusa0  [author] 6 Jun, 2024 @ 7:09pm 
@4ydra:
If you put it that way, they fit in the Chaos "madmen" category. Maybe I can make them tier 3 with the Bestigors.
oceas 30 May, 2024 @ 3:26pm 
guys does it work to you?
4ydra 22 May, 2024 @ 1:52pm 
Any chance you'll add the Norse Berserkers back into the Rooster? Alongside the Hunters, the Berserkers are one of the Norsca units that fits very well with Throgg in terms of lore.
medusa0  [author] 17 Mar, 2024 @ 7:16pm 
@genesis999:
Thank you for the information! I added a new entry for the Great Weapons Centigors to future-proof it in case if text entries get changed by a patch. Please give it a try!
genesis999 17 Mar, 2024 @ 5:40pm 
Hi, awesome mod! Nevermind, the Historical Deskription text entry for wh_mod_nor_inf_centigors_armoured_gw in Land_Units_Table needs an update from wh_dlc03_unit_long_text_bst_centigors_great_weapons to wh_dlc03_unit_long_text_bst_centigors or one can/will get a ctd when hovering over the unit. Cheers and thx for your work.
eggorgagyla1 30 Dec, 2023 @ 4:16pm 
Hello. Is it possible to make a separate version of the mod, where beastmen do not replace humans, but complement them?