安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
since I fixed this last night I don't have the original code :p but this is what I changed it to , line 212 for UV and pure prism &~/Part/Components/ToggledIonEnergyStorage/Components/IonEnergyStorage/ReductionFactorPerBeam
not as easy a fix as I thought but, at least easy enough to figure out
---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.
---> Halfling.Serialization.DeserializeException: Deserialization from source "<C:\Games\Steam\steamapps\workshop\content\799600\2893657348\UV_Prism\UV_Prism.rules>/Part/Components/IonEnergy/ReductionFactorPerBeam" failed.
Thank you for your mod. Dunno what is the cause but after the latest update of cosmoteer your mod is crashing the game. Perhaps you can figure out what is the problem, if you have time.