Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español – España (spanska – Spanien)
Español – Latinoamérica (spanska – Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (portugisiska – Portugal)
Português – Brasil (portugisiska – Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (ukrainska)
Rapportera problem med översättningen
since I fixed this last night I don't have the original code :p but this is what I changed it to , line 212 for UV and pure prism &~/Part/Components/ToggledIonEnergyStorage/Components/IonEnergyStorage/ReductionFactorPerBeam
not as easy a fix as I thought but, at least easy enough to figure out
---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.
---> Halfling.Serialization.DeserializeException: Deserialization from source "<C:\Games\Steam\steamapps\workshop\content\799600\2893657348\UV_Prism\UV_Prism.rules>/Part/Components/IonEnergy/ReductionFactorPerBeam" failed.
Thank you for your mod. Dunno what is the cause but after the latest update of cosmoteer your mod is crashing the game. Perhaps you can figure out what is the problem, if you have time.