Total War: WARHAMMER III

Total War: WARHAMMER III

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Druchii Blood Forge - Dark Elf Crafting
   
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3.375 MB
26 Dec, 2022 @ 1:52pm
26 Dec, 2024 @ 12:36pm
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Druchii Blood Forge - Dark Elf Crafting

In 1 collection by MrSoul
Warhammer 3 Forge/Crafting Mods
10 items
Description
Just adds the crafting feature for Dark Elves from my Druchii Overhaul Mod for anyone may want a standalone.


Wails and screams ceaselessly drift up from the many work platforms, altars, forge pits and walkways of the Blood Forge, vocal cries of departing spirits seeking escape far above in the yawning chasm and open air of the magma chamber-turned dread factory's vents.

A place of worship, terror and industry, it is a colossal and sprawling subterranean construct carved out long ago under the careful eye of the first of Hotek's kin. Sheltering from the retribution of their former peers in the aftermath of the Sundering, they exchanged their dark smithing practices for the protection and resources afforded by Naggarond's might.

Every day hundreds, at times even thousands, of souls are dragged in bonds to its abyssal pits by the forge apprentices and guards. Dabbed in ritual paints with runes of Khaine and Vaul by the fallen priest-smiths as they march in great winding processions to the lips of the forge vats. There they are ritually dispatched, drained for the vats by the Brides of Khaine, then tossed further below to be rendered by luckier menials into extra fuel for the ever-hungering forges.

While the fallen priest-smiths ply their artistry in Vaul's name and to meet Malekith's quotas, the witch elves chant to Khaine to imbue their crafts, dedicating the crimson bounty used in the forging process to quench every piece crafted in their wrathful god's name. A combination of blasphemous ritual and ancient craftsmanship that grants the Druchii access to great and terrible devices of slaughter.




...Cool, but What Can I's Crafts?
All non-unique items originally from WH2 belonging to Dark Elves have been added to the list, including banners.

I also have plans to add more items(a new unique set with a Khaine theme), but still internally debating if those will be limited to overhaul mod or not as this is so far just vanilla items.

Lore stuffs?
This entire mod is based on that one throw away line from the dilemma ("throw them to the blood forges"). Idea obviously being that you can opt to sacrifice large quantities of slaves to these fallen forges of Vaul in order to create twisted, and deadly items of power. Beyond that, my imagination(above), and snippets of lore we get about Hotek, far as I can tell there is no actual lore on this idea and the Druchii, so I guess it's a grey area.

Notes

- Some item rarities have changed from WH2(probably some stats too), this mod is not altering that, I just pull them from the db tables as they are in vanilla.

- Unique/legendary items are not something ever likely to add to these forge mods, try out making few of my own lore inspired entries one day? sure if mood strikes me, but not the existing vanilla ones. Kinda cheapens them/robs certain factions/heroes of their uniqueness imo if can just craft any of those in the game and this was never intended to be a "craft anything" cheat mod.

- Costs from common to crafted all shown in screenshots, banners have own "pricing scheme" which is also shown. Cost is based on rarity, resources are based on item type/rarity. No limits, or cool-down.

- I'm open to suggestions of balancing but please bear in mind the point of this is to feel like a vanilla mechanic and give you something in a campaign to potentially work towards or motivation to occupy settlements normally just give a trade bonus from resources etc, not to be a win button of any kind. Due to that reasoning, thoughts towards lowering anything must be justified with some solid logic and/or backed up by my future playtesting.
Also, yes I'm aware gems can be a ♥♥♥♥♥ to get to, but that's kinda the point and I'm also playtesting DE's too for the overhaul(Morathi on deck, Hellebron next, so on and so forth), if it seems too brutal I'll think up an alternative.
High Elf Version

Known UI issues:
- The text for two armour pieces extends past the border of the list box, as of writing this still trying figure out how to mod that in the UI.

To do:
Replace few of vanilla placeholder assets like the dwarven anvil/or runes at least

Compats, Update Please!, SFO, Etc?
Just some edits/additions to db tables, and some new folders for Dark Elf UI skins(might take a stab at fully customising those assets in future); should be fine with most things/future game updates.

Can I use this for my mod, or as a template for another faction?
It's a sure thing you can. One request though: If you figure out anything with UI issue on those boxes(ie getting them to resize) before I do, let me know please :D



Some of my other mods for TW3
All-in-one Forge Mod contains all the forge mods in one place.
Organic AI AI overhaul mod to provide more organic, and balanced campaign in IE(parts of it work for RoC but bulk of work done for IE)
Da Mega Mod All me stuffz in onez place ya gits
Druchii Overhaul Mod WIP but contains a growing list of changes and tweaks to Dark Elves...including this.



I recommend using Prop Joe's mod manager. If you haven't seen it yet, here is the link.
Download link is in the description, not the mod itself.

Like this mod? You can help others find it too!
39 Comments
xDRAGONx102 26 Feb @ 12:28pm 
update please!
Rhino™ 25 Nov, 2024 @ 3:28pm 
Can we receive an update please!
Skiritai 20 Jul, 2023 @ 9:56pm 
Great mod, please make a version for Wood Elves, thx o/
MrSoul  [author] 5 Jun, 2023 @ 10:36am 
Thx for feedback, working on a big overhaul for well, my def overhaul I’ll keep it in mind when get to looking over and adding the unique for them here
Jconant09 4 Jun, 2023 @ 1:34pm 
I think in light of the slave changes you may want to adjust the slave cost on the items
MrSoul  [author] 22 Apr, 2023 @ 8:13am 
cool, ill look into both, these mods are on the back burner for me right now though, been sorting out some UI issues and have to buckle down on my dark elf overhaul mod for next few months at least, but thank you for the ideas. Once have the base features in that mod tho, just fyi, I will be doing quality passes on everything like the custom assets.
Kriega1 22 Apr, 2023 @ 4:27am 
Also could maybe take inspiration from the SFO Malekith menu thing (one where he spends the resources)
Kriega1 22 Apr, 2023 @ 4:26am 
You should collab with the guy who ported the Corsair Market mod for the forge UI stuff