Total War: WARHAMMER III

Total War: WARHAMMER III

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Da Mega Mod
   
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overhaul
Tags: mod
File Size
Posted
Updated
29.078 MB
22 Oct, 2022 @ 6:35pm
19 Jun @ 8:21pm
99 Change Notes ( view )

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Da Mega Mod

In 1 collection by MrSoul
Vanilla With Sprinkles - WH3 Edition
90 items
Description
What is?
!!⚠️ IMPORTANT ⚠️!!
This Requires, with a capital R, Mixu's mods. Won't run without em cos relies on assets from em.

If you want the sans Mixu version, it's right here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3260055047

Personal mix of my own mods with a few extra tweaks here and there. This mainly serves purpose of a personal mod, and/or for people who want a consolidated/curated collection of my mods(instead of picking and choosing from them). This is in essence, a lite overhaul, that adds some features to some factions, reverts some vanilla changes over course of the game(like all LL's having siege), and overall results in a somewhat slower paced, customisable(Organic AI + MCT), and more strategic(imho) campaign experience while leaving adding more units etc up to you(ie, if use ER series of mods? great companion mods to this that I personally use, OvN series is another good example). *shrugs shoulders* best I got if looking for an elevator pitch here.

What do though?

♥♥♥♥ ton of different stuff, if not familiar with the listed mods below go check out their pages to read up on them, not pasting all of that again here. Simply put though it is a lite overhaul mod, my fav' blend of personal mods all-in-one, a patch mod for lively ghouls and siege lords, and a submod to Mixu's core suite of mods...kinda but also not really because just a few changes for lively ghouls.

Mods Contained Within:

- Organic AI - various tweaks to anti player bias, and AI
- DE Overhaul - raiding camps + prowess included
- Remove Immortality - 'Loreful' version, mages etc can Unlock@45 still as end game reward
- Lively Ghouls and Necro's - remove undead from...I mean come on, that mod has to be self explanatory right?
- Half XP Gain - slower XP, more meaningful early game
- Morathi No Sword Fix + Animation Change - makes sure she has her sword on campaign map, and also changes her anim' to use in battles on foot[/i]
- Logical Siege Lords - revert CA's balancing choice to give all LL's siege attacker
- All my crafting mods

Other changes:
Nerfed supply lines and auto resolve(going to be an update for Organic, but held off so that's not getting too far away from what meant to do on it's own) back to kinda WH2 levels, as well the aforementioned additions to include Mixu's LLs in the mix for my changes.

Some more minor tweaks here and there.



Instructions and Notes
READ THIS
This is going to be repeated twice more below, but Mixu's mods are listed as required because, well this is also a submod of LL as mentioned above.

Important Instructions
1. Ensure you have Mixu's mods listed on the side installed, I've listed them as required for a reason so if want to use this, please get those going.
2. Optional, but recommend using MCT too
3. Got Mixu's mods in your load order right? Okay just double checking.
4. Double check have any of my contained mods uninstalled if moving over from my previous mods.
5. Boot it up, set your Organic AI MCT settings if it's your first rodeo, and you should be good to go.

Note: Make more notes.


FAQ
Q: Why does this need Mixu's mods?
A: In order to remove undead from Dietty boy, as one example, therefore this is in ways a submod of Mixu's Legendary Lords...which is why you did enable those in your load order right? Seriously, this'll CTD without them.

Q: Can you tweak or change this or that?
A: Nope, what you see is what you get. Please direct feedback at the appropriate individual mods, this is essentially my personal brew.

Q: Will you be working on this as time goes on?
A: It's a sure thing I will. As I update or expand, and create other mods they'll be dumped into here. Branch off and create asset mods etc as needed down the road, but for now this is good enough.

Q: Will this work with SFO, etc?
A: No clue, also...I mean this is kinda an overhaul mod in it's own rights, so...just pick one lol

Q: Can I use this to make something else, submods, translations etc?
A: It's a sure thing I'm okay with you using my mods for such things.

Q: General compat notes?
A: I run this with a load list of about 130 other mods, ranging from Mixu's Legendary Lords to Immortal Empires Expanded, Caravans, and Chris's Merc mod(highly recommend all). This mod is in fact was born from making two of my mods compatible with each other and realising, ah snap, I gotta add entries so not out of sync with Mixu's stuff, and boof, the mod was born.

Other overhauls?
Okay, now this is where I'd give a fair warning. I really don't know, as I, um, obviously have my own idea of what I want overhauled and kept vanilla. Really, should work? I mean this overhaul avoids adding units like the plague because...not really my forte as a modder so yeah, is none of that but enough scripts etc involved that I can't guarantee any kind of compatibility at a glance, so I'll hazard you follow the golden rule on mixing overhauls in general: Just pick one.

Q: Does this mean you are not working on your other mods now?
A: It's a sure thing I'll still be working on my other mods(in some ways, this also helps me work on all of them at same time). This is as mentioned above just a sanity check for myself and to reduce load lists/deliver a means that makes my mods work together(siege and ghouls for example conflict by themselves)

Q: X,Y,Z rando new hero or lord from Mixu and/or legendary chars still has X,Y,Z thing this mod changes for other chars in those mods, does this mean the world is going to end?!
What? No, what the...just calm down, I know I'm missing a few things here and there like immortality for Mixu's chars, they'll be included as have time to comb through those mods, but it'll be nothing beyond legendary lords and eventually factor in Legend Chars too.

Q: It doesn't work.
A: That's not a question, but check out this guide for a good starting point on troubleshooting. TW Modding Troubleshooting Guide [tw-modding.com].

Q: You bastard, this has nothing to do with Orcs directly.
A: Also not a question, but ya, I'm sorry, just like idea of some Orc smashing together all my mods and marvelling at their creation.
To make up for it though here are two Orc themed mods I use alongside this mod:
Expanded Roster - Greenskins - Orc Pack
Expanded Roster - Greenskins - Goblin Pack





Clicky link/magic interweb portal that goes to MCT land.

I recommend using Prop Joe's mod manager. If you haven't seen it yet, here is the link.
Download link is in the description, not the mod itself.


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Popular Discussions View All (1)
0
27 May, 2023 @ 2:47pm
Bug report
Warbeard
6 Comments
Silly Pillow 28 Nov, 2024 @ 11:09am 
Hey, so I don't know what's causing it, but anytime I try to use the forge system (whether it's the dwarf forge or skaven) the game completely crashes.

For the record, I've tried it with no mods installed - not even this one - and it doesn't crash. I then tried it with just this mod and it's required mods, and then it kept crashing.

Any ideas if there's anything I could do on my end to fix it, or is this up to you to fix?
My load order is the default for that popular third-party Warhammer 3 mod loader, which has put this mod near the bottom of the list, with only a map pack below it.
MrSoul  [author] 25 May, 2023 @ 9:42pm 
3.1 test just now:
"Eh, disregard the disregard. Update finished up quicker than thought, just loaded all my mods, getting no CTD, no issues, campaign loaded fine, end turns are good etc. I'll do an update and detailed look over changes in 3.1 like said over weekend but ya'll should be good to go."
MrSoul  [author] 15 Apr, 2023 @ 1:31pm 
took a lot less time than I thought lol
MrSoul  [author] 15 Apr, 2023 @ 1:31pm 
1.4
Updated for 3.0
- Changes/fixes brought over from all my other mods.
- Chorfs added to tables where relevant.
- Gave it a campaign load test, seems to be good to go.
MrSoul  [author] 15 Apr, 2023 @ 12:47pm 
ya, it's last on my list. Going through everything, then going to rebuild this with all the updated pieces. Couple hours.
The Unconquered Sun 15 Apr, 2023 @ 12:40pm 
@Mr Soul does this need an update for chorfs?