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Here's the link to the new Kurma Carrier, in case you haven't found it:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3006865194
It's got a similar style, but has 22 pitch and 22 yaw and is half again as big with room for all the shield upgrades.
I'll try running it single player this week and see how it does.
Aargh Tenna - I am still experimenting with the solar build in RE, I'm not happy with the maneuverability of either the Helios RE or this carrier as it's currently built. The RE build has been more problematic (which is frustrating because that's normally what I play on.)
I'm working on some modules to deal with the lack of combat capability. I am usually drawn to the Spearhaed module, so I'm doing my own take on that one. But I'll Keep plugging on this carrier.
I suspect due to it's size and the solar panel limits (even for a RE build), that it's idle consumption would be quite large. Haven't spawned it in creative though, so it's simply a guess.