Empyrion - Galactic Survival

Empyrion - Galactic Survival

Not enough ratings
8MCb Gaia Carrier - 8 Module Helios Compatible Carrier For Reforged Eden (RE)
   
Award
Favorite
Favorited
Unfavorite
Blueprint: Capital Vessel
Custom: Airtight
Tags: Blueprint
File Size
Posted
Updated
423.400 KB
30 Dec, 2022 @ 8:28pm
27 Sep, 2023 @ 5:08am
7 Change Notes ( view )

Subscribe to download
8MCb Gaia Carrier - 8 Module Helios Compatible Carrier For Reforged Eden (RE)

In 1 collection by poetryofstrings
Survival Carrier Collection - Kurma/Gaia/Helios Compatible Modules, etc.
20 items
Description
The Captain's mind drifted back from a daydream of a combat command. The short bridge officer with the irritating voice approached. His least favorite part of the day: daily reports.

"Captain, the next batch colonists has arrived."

The captain made a grunting noise indicating he heard the officer.

"They did so much better than most have recently, but the Magus they were piloting wasn't well equipped."

"Well, at least they made it." The captain said curtly attempting to end the conversation.

"But, Sir, I have a long list of requests from the container captains. All seven have come down with some sort of fungus, or something."

The captain's mind drifted as the report turned to personal fungus. He listened to the docking latches of the eighth cargo module, a second dropship, resounding through the hardened steel hull of the Gaia.

"...And so they were hoping to have their feet looked at in one of the medical wards." continued the officer.

The captain waved his hand and nodded his head, and breathed a sigh of relief as the officer walked away. They were almost away. Almost ready to begin the voyage. The Captain's younger brother had gotten the enviable assignment to the Tridia and had already scouted and charted the course, and now, it was his turn. At last, his to tame and explore the frontier.

-={|]=- *|* -={|]=- *|* -={|]=- *|* -={|]=- *|* -={|]=- *|* -={|]=- *|* -={|]=-

The Novacorp 8MCb Gaia Carrier RE is a T4 (Core 8 when fully upgraded), 8 module carrier. The Module bays a sized for JRandall's Helios series of small, standard, and dropship sized modules. It can hold 6 Standard Helios modules, 4 small modules, and 2 dropships. It was designed for my co-op server, which tends to prefer RP aspects and immersion. Because of the audience, this has been equipped with a large amount of amenities, both practical and decorative.

The Gaia boasts a landing deck larger than the MCRN Leviathan, and similar maneuverability to the Helios. Besides a restaurant, gym, pool/lazy river, and several lounges and apartments, there are a large number of practical amenities:

- 320k and 151k Container controllers
- 320k Ammo controller
- 320k Harvest controller
- 3x full medical suites with first-aid stations scattered throughout
- Large boarding ramp for HV deployment
- Dedicated elevator for separate modular control tower CV (See required items)
- Several small internal landing pads
- Multiple Bridge locations and a central teleporter very close to the central bridge, cockpit, medical suite, etc.

The internal hangar corridor is wide enough for jrandall's Phalanx Siege tank, so it is relatively roomy. There is decent internal storage space for vehicles, but most would need to be on the flight deck or in a dropship. This carrier has a full compliment of solar panels, and dedicated room for shield couplings and other expansions.

Another shameless plug: The final photo is a size comparison with a number of ships including a Xeno-hulled carrier I'm experimenting with. So far it has better armor, better CPU and better maneuverability, so that one may be in the future.

A word on stats:
- Roll 51, Pitch 16, Yaw 15 (not 100% happy with this, but it will do for now)
- 1,755:50 running time with thrusters on, in space.


***The RE Thruster capability make a 4 gravity planet impossible, you will need some kind of heavy lifter or dropship module.***

Credit where credit is due:
- Thanks to JRandall for the modular carrier idea, though perhaps not his original idea, the Helios is the first and still the best I've found.
- Thanks to Sulusdacor for the floating engine pod design from his A10 Grimson Carrier
24 Comments
Mad 7 Mar @ 9:55am 
Problem found - missing Windows on the top. WTF never had that before. 1 * for me.
Mad 7 Mar @ 9:41am 
O2 dont works for me and its cold. Probaly a hole in it and cant find it.
poetryofstrings  [author] 7 Aug, 2024 @ 9:58am 
Wrane, I saw your note on the Kyrios page, but accidentally deleted the comment. I'll see what I can do. I like a good challenge. Though I have a carrier template which could be easily adjusted and filled. In fact, I think I'll do just that when I got to do the build.
Wrane 14 Apr, 2024 @ 9:13pm 
Anychance your working on a helios carrier just under size 25 comparable to this one please you do really nice work but i cant spawn any of these they are too big.... :(
poetryofstrings  [author] 27 Sep, 2023 @ 5:13am 
Alright, major update done, I'm happier with the maneuverability, but may still reduce the central channel to carbon for a greater improvement. Thanks for checking it out, and enjoy!
poetryofstrings  [author] 21 Sep, 2023 @ 1:31pm 
@PapaPwn3d - Gotcha, I'm so overdue for another look at the Gaia. I may update the RE version to a carbon version and put space for shield arrays. Last time I attempted that it was way off balance and lost a ton of maneuverability, so I may see if I can get in the arrays without the mass imbalance. The mass imbalance was the reason for building the Kurma carrier. I built that carrier around the shield arrays so they can be placed and loss almost no maneuverability.

I'll see if I can get you an upgrade list and put one in the carrier somewhere for a future update.

I typically use black carbon blocks with colored lights on the edges to fill the basic shapes of the upgrades, and use green lighting for shields and cyan for fuel and generators. The CPU upgrades all go in the server channel that runs along the floor of the main hangar corridor. Thruster spots I usually use shutter doors and windows to mark future expansion, but I'll double-check it. Hope that helps.
Grizz87 16 Sep, 2023 @ 9:13pm 
awesome! thank you! also, is there a listing of the upgrade parts for the Gaia? i see the spots but unsure of what would fit there
poetryofstrings  [author] 15 Sep, 2023 @ 3:41pm 
@PapaPwn3d - Here's the carrier you requested.
I just finished a similar, size-5 version, it can carry a dropship and two mini modules, I'll probably make one similar to the Aroura Carrier eventually, but this has some great options for a little carrier. Enjoy!

Here's the link:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3035216046
poetryofstrings  [author] 10 Sep, 2023 @ 5:56pm 
PapaPwn3d - Just got back to you on the Kurma's page, I'll make the attempt on a size 5-or-less version, but for now, check out the Eon, which is a carrier of the Helios-size mini modules, several of which I've got in my workshop.

T2 version - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3018949538

Lv. 7 - Super stripped version - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3022495724
Grizz87 10 Sep, 2023 @ 10:43am 
i love the Gaia and the Kurma but unfortunately the Kurma is size 50 cant load in to the server i play on